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Microsoft releases new Visual Studio Tools for Unity
Microsoft releases new Visual Studio Tools for Unity
August 1, 2014 | By Christian Nutt

Newsbrief: Today, Microsoft released a new version (1.9) of its Visual Studio Tools for Unity. It's available as a free download from MSDN, and supports Visual Studio 2010, 2012, and 2013.

The tool offers "a rich programming and debugging experience" inside of Visual Studio and offers a faster debugger, faster project startup, better handling of C# constructs, and (in Visual Studio 2012 and 2013) one-click game startup while working with the Visual Studio debugger.

The add-on is an updated version of UnityVS, a third-party add-on for Visual Studio from SyntaxTree, a company Microsoft acquired last month so it could better integrate Unity support into Visual Studio.

You can download it here.

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John Ardussi
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When Microsoft bought them they dropped support for Unityscript and Boo. If you use either of those languages you are out of luck even if you paid for it before it was made free. It does not mention their dropping language support anywhere but in their release notes. So beware!

Christian Nutt
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Thanks for pointing it out!

Kailas Dierk
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Actually it does say this at the bottom of the 1.9 change log:

Kujel Selsuru
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Not to come of as too selfish but encouraging more C# use by in this case discouraging the use of other languages is a positive to me. I've nothing a gainst Boo or Unity Script (I've never used either) but I really like C# so this will likely encourage more people to take up the language I like most. Sure I'd prefer they found a better way to promote C# but from my perspective it's a tollerable evil.

Jason Miller
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I'm a little disappointed with Microsoft because I understand they did it to promote their language and destroy the others, but that's business.

I do think that at some point, the reasons to maintain the other languages (Unity-Script and Boo) will come into question, as what's the purpose of maintaining them, other than to accommodate similar ways of programming the same thing. The purpose for each language isn't vastly different from each other, unlike c# and shader languages.

Demian Schanzel
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Hmm, this may be considered quite an odd question,
Though as someone who's currently engaged in the act of a little Unity coding (C#/Javascript), would you recommend this over the classic Monodevelop, or are they both mutually accessible and equal in quality?

Tristan Lewis
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You still need to own a paid version of visual studio as the express version does not support plugins. If you have that, I would recommend it over mono develop as the debugging support is better integrated and VS has numerous useful features not available in mono develop.

Alexandre Lautie
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Well I changed from mon to visual studio, and it made Unity a lot less stable.
Sometimes I can't connect the debugger, and I have to retart visual and Unity etc...
Sometimes Unity freeze when I compile using Visual (and lost every modification I've made in the Unity scene...)
For me it didn't made me more productive than with monodev. But apparently I was lucky to have almost no problem with mono.
I'm not the only customer complaining and I think it vary greatly from one computer to another.

I got visual studio with the bizspark.