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Watergun assassin: The grand game story of Street Wars Exclusive
Watergun assassin: The grand game story of Street Wars
August 6, 2014 | By Leigh Alexander

August 6, 2014 | By Leigh Alexander
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    16 comments
More: Console/PC, Social/Online, Indie, Design, Exclusive



[The following is a true dramatic account of almost a month spent playing Street Wars, a live action watergun assassination tournament. For an audio cast of this story, go here.]

As I write this, Iím starving, but I dare not go out for food. My assassin could be anywhere. Eventually I break down and prepare the meal of the desperate: Two frankfurters scavenged from the back of the fridge, boiled limp and naked. Spoonful of mustard. I am in genuine fear of being shot.

Everyone thinks they would make a good hitman. Maybe you think you are just a bit braver than everyone else, steadier. You would, you reason, be more likely to be calmer under pressure than most. Or you think that youíre smarter: You shout reproachfully at the criminals on the forensics shows, the careless ones who get caught. Youíve learned from their mistakes, and you will know, when the time comes, how the spatter analysis should read, how not to leave your epithelia as you step soundlessly over the threshold of your victim.

Or you play video games, and therefore you are a systems thinker. Calculating the most efficient way to achieve the objective is what you do. You have been virtually aiming your whole life. Youíve stolen uniforms, made improbable mustaches out of cat hair. If anyone can do this, itís you.

Monday morning I wake at 6:30 AM. In the dark I pull my hair back, I change into black jogging gear. No one suspects a jogger. Where, after all, would she hide the gun?

I put the gun in my sports bra.

Grizzled but alert my partner escorts me downstairs, pointing double barrels into the dark of our flatís stairs. He prowls, he looms. We clear the laundry closet on each floor. He does a sweep of the yard, and nods. All clear. I take off, sprinting down the gray sidewalk, gray English morning, toward the bus stop. Already a cold little trickle is running down my belly.

The hunt

By 7:15 Iím running up an alley outside the targetís building. I spot a low little garden wall across from the entrance and make a graceful dive behind it, crouching low in the mulch under a bush where I canít be seen. Itís perfect.

...I also canít see anything. A white-bearded man walks past, looks down at the bizarre interloper and frowns a little. Okay. Probably this isnít an ideal place to wait.

Time passes as I stalk the parking lot. I get tired. I get cold. I get desperate. When a resident emerges through the apartment buildingís big security door I sidle in without a second glance, unremarked upon. I reach the targetís floor and I stand in his elevator lobby, my phone is rattling in my hand, my knuckles are adrenaline-locked. I feel deeply I am in a place I do not belong. Itís a good thing there are no security cameras hereÖ. because itís a good ten minutes before I think to look for them. Fuck.

Down the hall and around the corner, I hear the soft click and ensuing moan of an opening door. I call the elevator, and then I hold absolutely still, inoffensively postured with my phone casually to my ear and my weapon in my damp hand, tucked at the nape of my spine. Iím going to black out, I think academically, as steady footsteps creak ever closer to me.


"Every time one of us leaves the house, the other one of us has to clear the yard, wielding a double-barreled super-soaker."
ďGood morning,Ē says a man who is not my target, smiling at the lady jogger in his elevator bay. ďGood morning,Ē I say, with no choice but to step into the elevator behind him, ride it down and down.

In the buildingís lobby I notice Iím disarmed: Somewhere along the line, all the water has leaked out of my pistol and spilt down the gutter of my back.

I am playing a game called Street Wars, a city-wide watergun assassination tournament. I have paid sixty pounds for the terror of hunting and being hunted, and for the excellent lesson that I am not at all a good hitman. That systems thinking cannot save me, that the world is not game-designed.

Here is how it works: You receive a target, another player whoís signed up for the same experience. You get pictures of their face and body, the address of their home and their workplace. You get their mobile number and their email address, and you have one week to squirt them with a watergun or similar aquatic weapon --- water balloons are encouraged, as they are much less likely to unnerve the genuinely-armed, say, police or gang members. If you canít get them in a week, youíre out. If youíre shot, youíre out.

You can play as a team, but if your team leader is shot, youíre all out. I am playing in a team with my boyfriend. Iím making him be the leader.

Sunday night we went together for the launch of the game. We had to stealthily meet with our Shadow Government contacts in a pub in the middle of nowhere. They gave us directions to a warehouse, where we drank whiskey shots with absolute madmen. We were given small cards bearing our killcodes; they will be the prize for whoever shoots us, to log our deaths. And we were given an envelope, with a manís dossier inside. I feel fairly certain that one of the drinks we were given had pee in it.

After my failed early morning attempt on my target Iím feeling jittery, discouraged. Iím tired. The thought of going out again in the evening, of waking up again in the morning to stalk, chilly and early, a creepy interloper in a strangerís building, is intimidating.

ďYou donít know,Ē I tell my man, my partner, detached and breathless in the night, embracing, ďhow scary it is.Ē

Already weíve been thinking about the game, plotting, strategizing -- arguing, sometimes -- for some 48 straight hours. We are one anotherís responsibility constantly, now. Every time one of us leaves the house, the other one of us has to clear the yard, wielding a double-barreled super-soaker. Every time one of us is out, the other has to watch for the text, ten minutes til home, make sure itís clear. Every time the doorbell rings, one of us says ďbe carefulĒ; every time one of us opens the door, itís ďdonít get shot. Iím working too fucking hard for this.Ē

Why the hell are we doing this again? What if we somehow survive, succeed, and have to do this for three straight weeks?

Can you shoot yourself? (Yes, you can).

The plan

There has to be a better way. I Google-stalk our target. Heís a game programmer, which puts us in the same field. He works at King, makers of Candy Crush Saga. Iíll get him for that, I think. Programmers are jerks, I tell my partner.

Well. As it turns out, he has retweeted the cancer fundraiser of one of my dear friends. He’s retweeted another friendís blog post about how to avoid sexist harassment situations at E3. He has provided numerous resources on his website for free.

Okay. So heísÖ one of the good ones, andÖ I like him. But still. Itís a game.

I notice heís interacted several times with a colleague -- letís call him ďAJĒ -- who owes me a favor. I did some free voice work for AJís prototype last year. When I search for AJís name in my Gmail inbox, I notice that our last correspondence has the subject heading ďa favour.Ē

ďNow Iíd like a favor in return,Ē I type.


"I am nauseated by anxiety all day. My own assassin could be lurking outside as we speak, wreathed in the tall grasses and wild landscapes of the healthland that sprawls outside our door."
AJ arranges it. He connects my target and I via email under pretenses of an interview about programming. I make a plan to meet the target in a pub. Pubs are ďsafe zonesĒ -- restaurants that include bars are not, but you cannot shoot someone in a pub. No matter: I figure my ready agreement to a pub would divest me of suspicion. There, I think, I can disarm him by talking shop for half an hour. Then, when we exit, there my partner will be, waiting with the shotgun.

It has to be this week, I tell the target. Iím on deadline. ĎDeadline.'

Eventually itís all arranged. I show my boyfriend the series of professional correspondence that Iíve engineered. I told you, I tell him, Iím like Varys the Spider, Iím the queen of Kingís Landing, I have fucking connections, I told you I could do anything.

I love you, he says. We roll around kissing luxuriantly, like proud conmen. His Ďassassin nameí is Canon, and mine is Valentine. We are living in a movie. Oh my god, it is so fantastic to play games.

The day of the hit arrives. Iím to meet Canon and a colleague of ours in Soho a couple hours before, to bring him the shotgun, to go over plans, contingencies, failsafes. Our third, Olly, is going to try to catch everything on film. If the target gets suspicious and bolts, I give chase, I shout. The assassin shouldnít hang out on the block until 15 minutes after the meeting time, in case the target is surveilling the pub secretly first. The assassin should watch for the target and I to exit the pub at about 7:30. If anything comes up, Iíll text.

I am nauseated by anxiety all day. My own assassin could be lurking outside as we speak, wreathed in the tall grasses and wild landscapes of the healthland that sprawls outside our door. Itís all too perfect. What if he reschedules. What if Canon gets assassinated in town, what if I get shot along the way?

I donít leave the house without a disguise: A short black wig and a fake pregnancy belly. Theyíll be looking for the hair, I think. The wig might make them hesitate. My Ďpregnancy' means they wonít take the risk of shooting unless theyíre sure. Unless they get close to me, and by then Iíll know to run.

I have a purse with my note-taking equipment. For the interview. And a plastic shopping bag with Canonís heavy Super Soaker tucked in. I look like just another mum in Greenwich -- I throw myself fully into character, slouched into a hoodie and jeans, walking with difficulty, a palm on my motherly belly. Every figure that passes me prickles my neck. I keep an eye out, but not too much eye. Every car that pulls up alongside me as I walk to the train station slows in traffic, and every time my heart rattles my ribs. All I really see are other mothers, with their prams.

I mean. I thought about how diabolical would be a pram full of water balloons. Maybe someone else did too.

But I make it. Itís too good to be true. I board the train to Charing Cross, no one in sight but an older lady who sits across from me and smiles. I am slightly worried that I look like a weirdo who obviously just has a fluffy coat stuffed under her shirt, so I shift uncomfortably, I puff warmly, I rub myself. I smile at her again.

ďDo you get tired when it gets hot,Ē asks the older English lady, warmly, with a nod to my baby bump.

I should have just said yes. Instead I do something horrifying: I lean toward her, terrified to speak too loudly lest thereís someone sitting nearby, following me. I lean toward her and I croak, in a bizarre whisper:

ITíS NOT REAL.

ITíS A DISGUISE. IíM PLAYING A GAME, AND SOMEONE IS TRYING TO SHOOT ME WITH A WATERGUN.

Oh god. Oh god what am I doing.

ďAre you a student?Ē She looks bewildered, but not unkind.

NO, I whisper urgently. I AM TOO OLD FOR THIS SHIT.

ďWell,Ē she says, ďhave fun,Ē and she gets off at Waterloo.

I was feeling so cool, for a second there.

Then I notice my phone has 8 percent battery life left. My backup plan, my warning sign, dead. I could have sworn I charged it before I left the house, but the power switch for the outlet must not have been on. This entire precarious, precise plan could be blown because of the fucking English and their utterly un-American outlets and their goddamn passion for power saving.


"I donít leave the house without a disguise: A short black wig and a fake pregnancy belly."
My netbook is dead, too. How am I supposed to do an interview without a netbook, and why didnít I think about this?

The reason it is hard to murder people is not because you might get caught or someone might suspect you or it is hard to dispose of a body or to get a weapon. Itís because when youíre on your way to do the damn thing you might have noticed your phone died while you werenít paying attention and now you canít call your getaway driver. One tiny component and the whole works comes apart.

But we press on. I mean, Iím getting the target into the pub. The pub has only one exit. All my partner has to do is be outside the pub. We might have to improvise, but there is no way to blow this. Weíve got this.

ďWeíve got this,Ē we say about a hundred times over beers with Olly, who loans me his tablet so that I can look like a real interviewer.

I get in position. Iím watching the clock. The targetís name is Steven ďgambitĒ Yau, and he is right on time.

I buy us drinks, and I keep him talking for half an hour. He ought to be disarmed by now, I think, as I ask him legitimate professional questions about the implementation of SCRUM, as I swap stories about methodologies at other game developers. At one point Olly comes in, inconspicuous, unseen, any guy trying to find a toilet, and I know heís doing reconnaissance, that my partner is ready. This is going to fucking work. And then I tell Steven ďgambitĒ Yau thatís all I need, and I have to go, and maybe we can walk to the station together.

ďI thinkÖĒ he speaks slowly, ďIÖ actually, Iím going to wait here to meet my girlfriend.Ē

ďOkay,Ē I say, as evenly as I can manage. I cannot act alarmed. I cannot insist. I can only walk out onto the sidewalk, where I meet Ollyís eyes, spot Canon to one side of the pub door, in position, puzzled that I am alone. I shake my head slightly, and walk on.

The hit

Olly texts Canon and we decide to regroup at the pub across the street, to watch. I take the long way around, removing my telltale white jacket, shrugging into a nondescript hoodie, less likely to be easily spotted if Gambit is watching for me. We convene, we set up. Weíll just wait him out. Weíll just wait him out. The pub only has one exit, and thatís why I chose it.

ďIím going to the toilet,Ē says Canon.

I duck under the windowside banquette, quickly shoving my hair into my wig just in case Gambit is keeping an eye out for me, just in case. And while Iím snapping the wig strap behind my head, Olly gasps: ďThatís him. There he goes!Ē

Gambit, sheathed in a different coat and a black beanie, is shuttling out of the pub across the street. Canon is in the toilet. I have, thank god, a backup plan in my bag, a small water pistol. Where, where. There, over there. I stride into the street, I bear down on him, and when I get close enough, I run.

ďIím sorry,Ē I say over and over, as I pull the trigger over and over and over. ďIím sorry. Iím sorry. Iím sorry!Ē He is still stunned and damp between the shoulder blades as I pull him into a hug. He gives me his card.


"'I'm sorry,' I say over and over, as I pull the trigger over and over and over. 'Iím sorry. Iím sorry. Iím sorry!'"
When we go for drinks all we can talk about is the what ifs. What if there had been no pub across the street. What if I hadnít had my own water pistol as a back-up plan. What if we hadnít had Olly, who spotted Gambitís quick escape while Canon was in the toilet and I was rummaging through my disguise bag.

ďI should have just run,Ē says Gambit. ďI should have waited longer. I suspected you, and I should have asked you to meet next week.Ē

ďDo you even play Netrunner,Ē he says, as he assesses the possibility that the entire contents of our correspondence were a lie.

ďYes!Ē I say. ďYes. Iím sorry.Ē

There are so many things that could have gone wrong. When it all ebbs away, I allow myself a little moment of triumph anyway, gamboling on the way home, reaching for my partnerís hand. But his mood has gone dark. He feels he let me down, maybe, or has dumped all his adrenaline and doesnít have the bandwidth to be excited for me, proud of me. We go to bed like quiet strangers that night, not like filmic assassins in champagne celebration. Success feels barely-won, anguished, and slightly empty.

I am no mastermind. Iím no honey trap. I am just fucking lucky. I just got lucky, is all.

Thatís the thing about games. When luck is a factor, itís just one within a generally-predictable ecosystem. In a video game there are only so many things that your enemy can do. You can learn what those are. You can, through practice and repetition, gain complete control over an environment where there is only so much that can go wrong.

We hang in for weeks, wearying from the rules updates, the constant missives. We go un-assassinated. Sometimes we wonder if thereís some administrative muck-up and no one is actually hunting us at all. We start to give up, to go to the shop undisguised and unarmed. We walk with our shoulders thrown back, like, come on, already.

In the end a man arrives at our apartment building, bearing cakes. He pretends they are samples from a new local shop, and he knocks on all of our doors. He brought enough cake for everyone. He seems to have forgotten that our office is a safe zone during the day.

When he leaves Canon chases after him, this affable cake-bearer, and says, itís okay, you can shoot me. Thatís how our time as assassins ends -- my partner running down our block to catch up with the man with the bag full of cake, to offer him our lives.

The beauty in video games, in all designed interaction, is that they offer you the delusion of grandeur, the intoxicating misconception that all challenge in life is simply a matter of systems thinking. People talk a lot about video gamesí unique ability to soothe our desire for achievement, our wish and will to challenge our wits.

None of us would make a good hitman, but in our vast library of stealth games, of gun games, of logic puzzles, we find friends who are too kind to tell us that. They are safe worlds, really. No matter what, they will always reward us, basically in the way we expect.

Video games will always protect us from the truth: how smart we are not.


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Comments


Vasily Yourchenko
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Your conclusion is off. You made your own luck. Nothing in life is certain. What differentiates a good player from a bad one is the ability to go with the flow and seize opportunities as they come.

"Nine-tenths of tactics are certain, and taught in books: but the irrational tenth is like the kingfisher flashing across the pool, and that is the test of generals. It can only be ensured by instinct, sharpened by thought practising the stroke so often that at the crisis it is as natural as a reflex." - T.E. Lawrence

Randall Stevens
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Sometimes there is just luck. An IED goes off and you live because you were sitting on the driver side and your friend on the passenger side doesn't. Despite planning and training sometimes there is just luck.

This game sounds like a lot of fun. I've heard about it in areas like a campus or during a convention, but never in an entire city. I have to think it couldn't be played in an american city. As a blank man I think I would end up being "accidentally" shot by a cop for carrying a water gun.

Vasily Yourchenko
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Agreed. There are times when your draw is so bad there is little you can do. This holds true for life in general.

More often than not, though, people think they have less options than they truly do. That their hand is worse than it is. You can often put yourself within reach of opportunity, so that you can try to catch it when it flies by. You must give yourself the chance to get lucky.

[User Banned]
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This user violated Gamasutraís Comment Guidelines and has been banned.

Will Maiden
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Awesome!
I've always wanted to take part in one of those ARGs and the action/stealth/subterfuge of Street Wars sounds wonderful. I'm sure it would become taxing after a while, but in that moment of a plan coming together (or not) it sounds fantastic.

Zack Wood
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Well, games are limited safe worlds that make you feel empowered and connected, but I don't think that's such a negative thing...

Ed Alexander
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I'm fairly jealous! I first heard about StreetWars years ago from a small video documentary and I've always wanted to try it. It sounds like such a unique experience that can't feasibly be replicated any other way.

Thomas Happ
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This reminds me of a game they play in the novel Chasm City. Of course, the guns are real and the players are bored rich people. Because the future!

Marvin Papin
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Even at the end of the post I can't help thinking of how the sentence :

"I feel fairly certain that one of the drinks we were given had pee in it"

was just a lil' point in the whole stuff. :)

Michael Joseph
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This game seems to provide it's players with an opportunity to learn a lot about themselves.

Video game developers tend to put video games on a pedestal since it's their profession, but experiences like Leigh's should remind everyone just how sheltered and limited video game experiences are within the pantheon of gaming.

Damien Ivan
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Haha, this was awesome, but how bummed was I when they threw in the towel. =( Wup wup

Heng Yoeung
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>Video games will always protect us from the truth: how smart we are not.

Who actually thinks themselves smart because they play videogames? Seriously, Leigh?

If you want a game that challenges your intelligence, chess is the name of the game. Most accomplished chess players don't think more than eight moves into the future, believe it or not. That's why computers are so much better than humans. They have the memory and the brute force to see most all contingencies. And contingencies within contingencies. Assuming the algorithm is good, humans don't stand a chance, since it's all mathematical.

Unfortunately, for computers and AI, they won't ever develop souls. Meaning, all of those Terminator movies will always be sci-fi and not reality. They can't think beyond what's been given to them. They can't know the difference between good knowledge and bad knowledge. And so, there is no vision of what is to be, like the Matrix movies would have us believe. People who think machine intelligence can overcome humans project their own superiority to God. Meaning, they are usually God-less.

Bannister Nicholas
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https://www.youtube.com/watch?v=7Pq-S557XQU

Heng Yoeung
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That was a nice video. There is no question that machine intelligence have grown by leaps and bounds, and will continue to do so, probably even more rapidly than before; ie., exponentially. Watson is certainly impressive, but from what I know, they had to do a lot of tweaking to get him to answer even no-brainers a kid could figure out. And so, I contend that there is one weak chink in its armor: it has no soul. There is no inspiration. They are only good at thinking that requires perspiration. If we come to a battle between humans and machines, humans will figure things out machines couldn't have thought of. Chess is a bad example of how humans can lose, because the game is mathematical at core. If humans had the memory of a computer, it'd would be a closer game. Pound for pound, the human brain can out- think machines. We made them. We can unmake them. Just think of how software is made. A small error even in redundant systems could put the machine to a halt. As a matter of fact, you could probably put the machine into an infinite loop just by putting a mirror in front of it. Have you seen chickens in front of a mirror? They have no clue it's their image. As for creativity, I think it's somewhat demeaning to say creativity isn't all that special. Sure, a machine can write music. But, what kind of music is it? Is it going to move me like Beethoven's 9th? It can definitely put pieces together coherently. But, the whole is sometimes more than the sum of its parts. And, that's what creativity is. You can simulate creativity, but
you can't encapsulate it. Consequently, some of the music is indistinguishable from a human's creation. However, God is in the details. And machines will be forever God-less. Meaning, soul-less.

Heng Yoeung
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>A small error even in redundant systems could put the machine to a halt.

A few photons of radiation into its armor could flip some bits in a way that make the machine malfunction.

Heng Yoeung
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>NO, I whisper urgently. I AM TOO OLD FOR THIS SHIT.

Right. Bullshitter.


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