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  PathEngine Aims To Cut Ground Generation Times With New Release
by Leigh Alexander [PC, Console/PC, Programming]
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February 12, 2009
 
PathEngine Aims To Cut Ground Generation Times With New Release

PathEngine has released a new edition of its pathfinding and agent movement SDK. The company says release 5.19 optimizes 3D content processing, and claims ground generation times are reduced to less than half those of the prior release.

The new release also adds usability improvements in 2D content processing, API changes, helper methods and bug fixes.

With the announcement, PathEngine also says it's licensed its tech to Real U for a title called Otherland, although no further details were provided on the project.

PathEngine offers a method for generating pathfinding ground mesh from arbitrary 3D source data. Its process incorporates optimizations for terrain data, and is intended to integrate with the company's "mesh federation" tiled pathfinding on worlds of all sizes.
 
   
 
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