The most recent update
to Mixamo's 3D character-modeling software Fuse streamlines the process of importing and editing models generated by Microsoft's second-generation Kinect sensor, making it easier for developers to replicate real people as avatars in their games.
This is worth noting in light of the fact that Microsoft began selling a PC-compatible version of its Kinect 2.0 sensor
last month for $200.
If you own one, you can generate a model of someone using scanning software (like the free Body Snap app
) and now import that avatar into Fuse, where it can be edited, rigged and animated like any other 3D model.
Practical details of this new Kinect-to-Fuse workflow are available on the Mixamo website