Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 2, 2016
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Mixamo's Fuse makes modeling people easier with Kinect v2 support
Mixamo's Fuse makes modeling people easier with Kinect v2 support
August 7, 2014 | By Alex Wawro

August 7, 2014 | By Alex Wawro
Comments
    2 comments
More: Console/PC, Art, Production



Newsbrief: The most recent update to Mixamo's 3D character-modeling software Fuse streamlines the process of importing and editing models generated by Microsoft's second-generation Kinect sensor, making it easier for developers to replicate real people as avatars in their games.

This is worth noting in light of the fact that Microsoft began selling a PC-compatible version of its Kinect 2.0 sensor last month for $200.

If you own one, you can generate a model of someone using scanning software (like the free Body Snap app) and now import that avatar into Fuse, where it can be edited, rigged and animated like any other 3D model.

Practical details of this new Kinect-to-Fuse workflow are available on the Mixamo website.


Related Jobs

PerBlue
PerBlue — Madison, Wisconsin, United States
[12.01.16]

Art Director (Mobile Games)
Wargaming America, Inc.
Wargaming America, Inc. — Emeryville, California, United States
[11.30.16]

Senior Monetization Specialist
Disruptor Beam
Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[11.29.16]

Senior Producer
The Walt Disney Company
The Walt Disney Company — Palo Alto, California, United States
[11.11.16]

Sr. Product Manager, Midcore Mobile Games









Loading Comments

loader image