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Mixamo's Fuse makes modeling people easier with Kinect v2 support
Mixamo's Fuse makes modeling people easier with Kinect v2 support
August 7, 2014 | By Alex Wawro

August 7, 2014 | By Alex Wawro
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More: Console/PC, Art, Production



Newsbrief: The most recent update to Mixamo's 3D character-modeling software Fuse streamlines the process of importing and editing models generated by Microsoft's second-generation Kinect sensor, making it easier for developers to replicate real people as avatars in their games.

This is worth noting in light of the fact that Microsoft began selling a PC-compatible version of its Kinect 2.0 sensor last month for $200.

If you own one, you can generate a model of someone using scanning software (like the free Body Snap app) and now import that avatar into Fuse, where it can be edited, rigged and animated like any other 3D model.

Practical details of this new Kinect-to-Fuse workflow are available on the Mixamo website.


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Comments


James Yee
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$200 for the Kinect and up to $150 a month (or $1500 a year) to end up with a fully rigged and animated figure? I wonder how cost effective that is? I've seen Fuse before but never used it anyone have any experience with them?

Maddie Hitchinson
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you can actually buy Fuse on Steam for $99. i legit dont think i have seen anything 3D so quick and easy to use


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