Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 20, 2014
arrowPress Releases
December 20, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


'We make mistakes, we are human' - Crytek CEO Cevat Yerli
'We make mistakes, we are human' - Crytek CEO Cevat Yerli
August 8, 2014 | By Mike Rose

August 8, 2014 | By Mike Rose
Comments
    18 comments
More: Console/PC, Business/Marketing



"Our priority was to not downsize the company. Our priority was to not let anybody lose their jobs at that point."
- As part of an extensive interview with Eurogamer, Crytek CEO Cevat Yerli explains why his company did not pay its employees for a period.

Crytek's financial woes have been heavily documented over the last couple of months, as the company laid off staff, failed to meet payroll and sold off its Homefront IP.

Now Yerli has talked extensively on a number of topics with Eurogamer, explaining the current state of the company, and why it has made certain recent decisions.

Discussing why staff were not paid for a while, he noted, "You have two choices, right? Either you delay payments - again delay... it's not that they didn't get paid, they got delayed - delay payments and salvage the company. Or, you push your cash flow directly to the studios and you file for insolvency. Both options are really bad. So you have to make the better of the two bad decisions."

"We make mistakes," he added later. "We are human. We wake up, go to our job, eat like everybody else, then go to sleep. In general we are flawed."

The interview also turns to the selling of the Homefront IP, as the CEO explains that keeping the game in Crytek's portfolio "would have been detrimental" to the company's current plans.

"We believe in Homefront," he noted. "It's a great game and we still believe in it. But we made a deal with Koch we felt comfortable with as a strategic sale of the asset, which everybody comes out of in a win/win position."

It's well worth reading through the full interview on Eurogamer.


Related Jobs

En Masse Entertainment
En Masse Entertainment — Seattle, Washington, United States
[12.19.14]

Senior Product Manager
En Masse Entertainment
En Masse Entertainment — Seattle, Washington, United States
[12.19.14]

Network Engineer
Hangar 13
Hangar 13 — Novato, California, United States
[12.19.14]

Junior Level Architect - Temporary
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[12.19.14]

IT Administrator









Loading Comments

loader image