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Video: David Cage explores the challenges of using virtual actors
August 8, 2014 | By Staff

August 8, 2014 | By Staff
More: Console/PC, Design, Production, Video, Vault

"The future of games is emotions, of course, but it's also meaning. Can we create games that have something to say?"
- Veteran game maker David Cage winds up expounding on the future of games as an art form during his GDC Europe talk on virtual acting.

In this presentation from GDC Europe 2013, Quantic Dream director David Cage explains the visual art techniques used to create his last tech demo, The Dark Sorcerer, and his most recent title, Beyond: Two Souls.

It's an interesting talk that covers his experience doing performance capture, cameras, lighting, tech, directing, and everything involved in capturing, directing and filming virtual actors for next-gen titles. Cage elucidates his points with anecdotes from his own experience as a developer, along with exclusive footage from The Dark Sorcerer demo.

The presentation is worth watching for all cinematically-minded game developers, especially those working as narrative designers at large-scale studios, so we've gone ahead and embedded the free video of "The Dark Sorcerer and Beyond: Shooting, Directing and Filming Virtual Actors" above. You can also watch it here on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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Milton Vidotto
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I had an hurricane of emotions while playing HEAVY RAIN. Which I've loved!
I wanted to save my kid I needed!. People say that this is just an interactive movie but it's not.
It's hard to do the moves to not get electrocuted or failing in saving some of the characters who you get some connection or familiarity.

There are a ton of games which are real time and fast pace but in some I don't feel the same immersion that I always have while playing Heavy Rain. Didn't play BEYOND so far but I'm looking to it. I think nerds should shut their butts and leave these guys work. If you don't like it. don't play it. You have the right to bitch about anything in a franchise that you love and changes all of sudden. But bitching about something that you don't even play. That's is pure hater ism.

Milton Vidotto
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Another thing is when he talks about getting emotionally involved in a game.

There are nerds wanna be who are just SKIPPERS they don't wanna watch none of cinematics. They just wanna play thinking about nothing. They want to play COD with their friends swearing each other. The other kind of nerd are those who don't like to save his own family. He wants to be the most powerful mage or always seeking EPIC stuff . They're kids with no emotions they don't want to save their kids or reality. They want EPICNESS AND EPICNESS AND MORE EPICNESS all the time.
Oh and them just wanna appear cool so they pretend to be Star Wars fans!