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GameMaker: Studio coming to Xbox One, current Windows platforms
GameMaker: Studio coming to Xbox One, current Windows platforms
August 11, 2014 | By Kris Graft

August 11, 2014 | By Kris Graft
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More: Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC Europe



YoYo Games announced today a partnership with Microsoft that will expand support for its development engine GameMaker: Studio to all Windows platforms and Xbox One.

GameMaker is a popular engine, used for games including Gunpoint, Risk of Rain, Nuclear Throne, Nidhogg, Hyper Light Drifter, and many others. The new support means developers using GameMaker can create games using a single code base, then publish them across multiple platforms to run natively, making cross-platform development easier.

Support for Windows RT, Windows 8.1, and Windows Phone 8.1 (and future Windows releases) starts today. The GameMaker: Studio export for Xbox One is coming in the fourth quarter this year for licensed Microsoft Xbox developers, including those taking part in ID@Xbox. Developers will need an Xbox One dev kit to use the GameMaker: Studio export for Xbox One.

Sony announced a similar partnership with YoYo Games in March this year.


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Comments


Josiah Jones
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I heard somewhere that retail Xbox One units could be used as development kits. If that's true then I'm really tempted to get an Xone.

Dennis Saxton Jr
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Yeah, that's Microsoft's plan to make every retail X1 as dev kits, but they want the iD program to mature first..

Darius Drake
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Yay, we're moving over to consoles now.


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