Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 23, 2014
arrowPress Releases
October 23, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Sega poised to make major payout over  Aliens: Colonial Marines  lawsuit
Sega poised to make major payout over Aliens: Colonial Marines lawsuit
August 12, 2014 | By Kris Graft

Sega has agreed to make a major class action payout over the allegedly deceptive marketing of Gearbox-developed Aliens: Colonial Marines, pending court approval.

A court filing this week (via Polygon) by plaintiff Damion Perrine states Perrine’s lawyers and Aliens publisher Sega have reached a tentative settlement agreement that would have Sega pay $1.25 million, split up between the class and other expenses and fees related to the case.

Though the filing states said the settlement plan is not an admission of guilt on Sega’s part, the move does show that at least in the eyes of Sega, the suit does have some credence. Suing over video games isn’t unheard of, but often appear outwardly frivolous. The law firm heading up this case, Edelson, is also organizing a class action suit over the graphical resolution of Killzone: Shadow Fall.

Edelson filed the Aliens suit last year against both Sega and Gearbox, on behalf of Perrine, who alleged that the "actual gameplay" demos of the game were not accurate representations of the final product, thus tricking consumers into preordering for an experience which they were not provided with.

Developer Gearbox is also named in the suit, but is not part of the settlement proposal that Sega filed this week. The payout would release Sega from further litigation, but Gearbox, for the time being, is set to continue to fight the claims. The developer “declined to participate in the settlement,” according to the filing.

In July, Gearbox filed a motion to strike the class of Aliens buyers the suit represents, and also filed another motion for dismissal of claims that keep it attached to the case, which it argues is Sega's responsibility.

Related Jobs

Gameloft New Orleans
Gameloft New Orleans — New Orleans, Louisiana, United States

Lead Programmer — Hunt Valley, Maryland, United States

Graphics Software Engineer — Chicago, Illinois, United States

Graphics Software Engineer
BattleCry Studios
BattleCry Studios — Austin, Texas, United States

Senior VFX Artist


Phillip Harben
profile image
I have to say that I'm pleased with this. Whilst games companies are often doctoring screenshots to look good, this was a step too far. There's no logical reason why this should have happened, other than to mislead customers. If there was a problem with the uber graphics, then Sega should've told the media about it before people purchased it.

However, the game is being sold in supermarkets for a fiver or even less and at that price, it's worth it.