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Your local multiplayer PS4 games can go global via Share Play
Your local multiplayer PS4 games can go global via Share Play
August 12, 2014 | By Alex Wawro

Sony Computer Entertainment Europe chief Jim Ryan announced today during the company's annual Gamescom press conference that the PlayStation 4 will be updated this year to support Share Play, the console's long-promised online game-sharing system.

This appears to be the shipping version of the game-sharing features that PlayStation 4 lead system architect Mark Cerny alluded to when he first revealed the console last year.

At the time, Cerny promised that the console would allow users to view their friends streaming games on PSN and then "take over the controller and assist them" using the Gaikai network technology Sony had acquired in 2012.

The Share Play feature will go live sometime this fall alongside version 2.0 of the PlayStation 4 firmware, and is designed to allow players to invite other PSN users into a multiplayer group that the company pitches as a sort of "virtual couch."

From there, the invitees -- who do not need to own the game the host is playing -- will be able to participate in local multiplayer games or take remote control of a game if the host relinquishes it.

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Daniel Holbert
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Interesting. At first, I was excited that this could be good for Paperbound, but I'm doubtful the latency will be acceptable for such a fast-paced game. Still, it should be great for slower games.

Mike Kasprzak
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I've played a bit with streaming. Here are some thoughts.

Due to my setup, I do Samurai Gunn over Steam Home Streaming to a Steam Machine. I've calibrated everything as fast as possible (fast 20-30ms TV lag + whatever SHS's lag is, on wired gigabit LAN for stability). The lag is noticeable, and we do get used to it, but I certainly feel like I've lost kills due to the lag. My best speed test Internet pings are ~20ms, with the peer probably 300km away. So assuming this "Gakai Network Technology" isn't doing something silly like bouncing the data off their own servers, it might be "okay" inter city.

That said, I hated Towerfall over SHS. I had played so much w/o it, that I felt genuinely crippled. Thank goodness for the Linux port. :D

I also played some Street Fighter 4 over NVidia's cloud streaming service some time ago, on the Shield. It definitely worked, but I'm pretty far from the servers, so the lag was bad. "Playable", but not winnable.