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Get a job: Retro Studios is hiring a Tools Engineer
Get a job: Retro Studios is hiring a Tools Engineer
August 15, 2014 | By Staff

August 15, 2014 | By Staff
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More: Console/PC, Programming, Recruitment



The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Tools Engineer, Retro Studios - Nintendo

Location: Austin, Texas

Essential Duties

- Generally responsible for the significant portion of a larger system
- Develops, maintains, and supports primary Windows PC applications and libraries necessary for creation of video games
- Identifies and proposes solutions for content creation bottlenecks
- Works with tool users and other engineers to determine tools requirements
- Participates in creating standards, frameworks and libraries for internal tools
- Periodically performs technical review of current tools to identify deficiencies
- Reviews new technologies for possible use by the team
- May work directly on video game projects as necessary to meet Studio commitments
- Documents and trains other engineers and content creators on the use of system for which he/she has responsibility
- Works with other engineers to formulate solutions to problems that either he/she or they may implement
- Identifies and proposes solutions to problems as they become apparent
- Usually establishes domain expertise in one or more specializations

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

Knowledge/Experience

- Experience in development of applications, libraries, and plugins for video game content creation
- Background in object-oriented design and software engineering methodologies
- Industrial experience in programming languages, such as C/C++, C#, .NET API, WPF, event programming, application programming, and multi-threaded programming
- Perforce administration preferred
- SQL, WCF, C#/C++ interop, Maya API/MEL, JavaScript, Python, game content tool development preferred
- Strong math and physics skills
- Effective organization, analytical and problem solving skills
- 3+ years’ experience

Education

- Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience video game programming

Interested? Get started here. Are you a recruiter looking for talent? Post jobs here.


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