The perils, opportunities, and responsibilities of Steam Early Access
"We wouldn't have been able to make this game without alpha funding, it's as simple as that."
- Project Zomboid
developer Chris Simpson
In a new article on Joystiq, three prominent Steam Early Access developers weigh in
on the state of the service.
developer Chris Simpson is confident that Early Access is the only way that his game could have been made -- but also wary that if he were to launch an Early Access project today, players would stay away, thanks to the service's tarnished reputation.
In fact, Crypt of the NecroDancer
developer Ryan Clark said developers he polled prior to launching the game on Early Access were evenly split on whether he should or should not, and he's seen players worry that he might grab their cash and run. (His game hit number one on the Steam sales charts.)
"I knew there were lots of people out there who refuse to buy Early Access games just on principle because they've been burned or heard bad things. If it weren't for that stigma, you would Early Access any game that it made sense for," Clark says.
Simpson believes that Early Access is simply a question of ethics: "I guess we feel this sort of shared responsibility because everyone's in that same space, everyone's got the same customers. So you've got responsibility to the consumers, but you've got responsibility to other developers who come after you or come around the same time."
The full article has more
from Simpson and Clark, as well as Klei Entertainment's Jamie Cheng, whose Don't Starve
was an Early Access favorite.