Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 21, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


White House holds educational game jam

White House holds educational game jam

September 8, 2014 | By Christian Nutt




This weekend, the White House invited game developers to come and make educational games. It was a 48-hour jam that tasked developers with making games in different subject areas that adhered to the Common Core standards in children's education.

"Let's encourage our kids and push ourselves to become ambassadors for game-based learning. Lets curate and share examples of games that are difficult and reward the kind of critical problem-solving 'academic' tasks often do not. Lets make do until we make a better future for games in the classroom and a more purposeful and critical community of gamers and game makers in our schools," writes Chad Sansing, the education advisor for the game jam, in a kick-off blog post.

The event hosted developers from big studios (Rovio and Ubisoft's Red Storm were involved) and independents, too, along with government figures and educators.

There a wealth of tweets from the event under the #WHGameJam tag -- which cover everything from videos of submitted games to photos of the event and commentary, too.


Related Jobs

Giant Enemy Crab
Giant Enemy Crab — Seattle, Washington, United States
[03.20.19]

Gameplay Engineer
Embodied Inc.
Embodied Inc. — Pasadena, California, United States
[03.20.19]

Junior Scripter
FoxNExt Games
FoxNExt Games — San Jose, California, United States
[03.20.19]

Producer
Retro Studios - Nintendo
Retro Studios - Nintendo — Austin, Texas, United States
[03.20.19]

Art Director - RETRO Studios









Loading Comments

loader image