Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
DICE 2012: Activision's Hirshberg believes creative people should lead companies [1]
 
GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
 
What drives the developers of Unity?
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [10]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Adhesive Games
Senior Engine Programmer
 
Adhesive Games
General Engineer
 
Capcom Game Studio Vancouver, Inc
Producers & Designers Wanted
 
EEDAR
Business Analyst
 
Rockstar San Diego
Tools Programmer
 
Rockstar San Diego
Gameplay Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  The Beatles: Rock Band Confirmed To Debut Sept. 9th
by Staff [PC, Console/PC]
9 comments
Share on Twitter
Share on Facebook RSS
 
 
March 5, 2009
 
 The Beatles: Rock Band  Confirmed To Debut Sept. 9th

Harmonix and Apple Corps have revealed a September 9th Western release date for The Beatles: Rock Band, with multiple SKUs, including a limited-edition $250 instrument bundle.

The music game, which the creators are calling "an unprecedented, experiential progression through and celebration of the music and artistry of The Beatles", will simultaneously debut in North America, Europe, Australia, New Zealand and "other territories" on Xbox 360, PlayStation 3 and Wii this September.

While no specific songs have yet been announced, the companies did confirm that The Beatles: Rock Band, originally announced last October, will offer a limited edition instrument bundle, modeled after instruments used by John Lennon, Paul McCartney, George Harrison and Ringo Starr throughout their career.

This will cost $250 in the U.S., with a guitar-specific bundle priced at $100 and a game-only bundle costing $60. The game will be compatible with all Rock Band instrument controllers and "other current music-based video game peripherals."

Finally, the creators announced that "exclusive content created by Apple Corps, MTV Games and Harmonix will be made available to fans over the next few months who participate in a pre-order campaign through major retailers."

Though not specific, this announcement appears to hint at digitally downloaded Beatles-related song packs for existing Rock Band players who have pre-ordered the game.
 
   
 
Comments

Tom Newman
profile image
I may be dead wrong, but I fail to see the appeal of a Beatles Rock Band. With Guitar Hero Metallica on the horizon, and hard rock/metal being the cornerstone of the guitar/band genre of music games, I just don't see it. Now, a Led Zeppelin Rock Band, or even a Rolling Stones Rock Band I can see, but the Beatles? For EA's sake I hope I'm wrong and the game is a huge success.

Chris Remo
profile image
I will buy two copies, to offset a lame dude.

Steve Jakab
profile image
When I described Guitar Hero to my parents, the first thing they asked was "can you play the Beatles". I think this will sell to a lot of people who aren't currently playing rhythm/music games.

Andrew Dovichi
profile image
I'm more interested in seeing what makes the full bundle worth $250, especially considering the current bundle retails for under $200.

You're right Tom, metal and hard rock generally is the cornerstone of these types of games, but typically only at the higher difficulty levels and tiers. You can really see what crowds Harmonix and Neversoft are going after by their choices for full game bands, Neversoft is snagging Metallica (which will undoubtedly be a hard game) while Harmonix went after the Beatles (of which the hardest song in the game will probably not be harder then a mid-tier song in GH:M). Harmonix has said before that the single most important difficulty to them is actually Medium, they want to make sure the game will appeal to everyone, not just the ScoreHero crowed.

Aaron Eastburn
profile image
I wouldn't write off the difficulty. True when I hear most of the early stuff I can't help but think of "Gimme Some Money" by Spinal Tap (Go Nigel, Go!). However, the Beatles later stuff does ramp up the difficulty. I think it will come down to how they handle the arranged music on most of those songs.

This being a game developers trade site though I am REALLY interested in what is driving the criteria for which songs are included and which are excluded. For instance since McCartney came out and said "Got to Get You Into My Life" was about marijuana will that cause them to exclude it in order to get an E for Everyone rating?

Finally, I am also very interested in the "exclusive content created by Apple Corps, MTV Games and Harmonix" that will be made available who participate in a pre-order campaign through major retailers. If they are offering "Revolution #9" somehow as an easter egg I'M IN!!! =)

Roberto Alfonso
profile image
I am one of those who thought "Really?". Maybe the songs would be good for beginners, but it will never match Dragonforce or metal in general (unless you want players to play more notes in the game than the ones needed for the original version ;-)). However, it is good that they are trying to broad the market of the franchise.

If a film without known stars can win the Oscar as the best film, why not a game without very known tracks? You could even sell a keyboard for symphonic metal (Nightwish, Epica, Within Temptation, After Forever, etc), selling yet another addon.

Then again, The Beatles? Really?

Chris Remo
profile image
Roberto,

Has it occurred to you that, in all likelihood, the majority of Rock Band players buy and play a given track generally because they like the music more than because it passes some threshold of difficulty and number of notes?

I have never played a Dragonforce track and never plan to do so. I will buy The Beatles on day one.

Roberto Alfonso
profile image
Oh, of course. No offense intended. Ultimately people play games to enjoy them. However, you are basically agreeing with Warner CEO that these games would be nothing without the soundtrack (http://www.gamasutra.com/php-bin/news_index.php?story=19741). That is where my comment was heading. I know a Guitar Hero: Michael Jackson would sell, just like a Rock Band: Queen would. However, Metallica, Aerosmith, The Beatles, none of them need help to sell products. Imagine if every film had to be directed or produced by Steven Spielberg, George Lucas, Martin Scorsese, or starred by Brad Pitt, Angelina Jolie or some other known actor. I believe these games would also sell based on smaller, less known artists. Maybe not that much, but with lower royalties being paid, it should be as profitable. Pure speculation, mind you, which is impossible to test since gaming companies will always prefer to pay more to get a big name on board than risk with less known ones.

I believe the Dragonforce tracks are the final tracks of the game (I have never played a Guitar Hero/Rock Band game). Maybe one day you will manage to reach it ;-) Just teasing :-)

Tom Newman
profile image
@Aaron:One of the Rock Band load screens had a pack of rolling papers, and one of the first DLC songs was Black Sabbath's Sweet Leaf, so I think "Got to Get You Into My Life" will be safe!


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.