Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: Jon Blow on building a new programming language for games

September 19, 2014 | By Alex Wawro

September 19, 2014 | By Alex Wawro
Comments
    12 comments
More: Video



Earlier this week, coder and game designer Jonathan Blow gave a presentation on his Twitch channel outlining his thoughts on why and how programmers might go about building a new programming language specifically for game development.

Today he publicly uploaded a recording of the broadcast to YouTube, and we've taken the liberty of embedding it above because it's worth watching -- especially if you're a game programmer ruminating on better ways to do your work.

"We are literally killing ourselves every project, deathmarching to get games done," said Blow, during a Q&A segment. "It just really doesn't have to be anywhere near that bad -- at least for programmers."

Throughout his talk, Blow takes pains to evaluate the values of alternative languages like Rust and Go before expressing interest in working on a new language and inviting interested parties to reach out and collaborate on the idea.



Related Jobs

Tender Claws
Tender Claws — Los Angeles, California, United States
[11.14.18]

Senior Unity developer
Wargaming.net
Wargaming.net — Chicago, Illinois, United States
[11.14.18]

Senior UI Engineer
Pixelberry Studios
Pixelberry Studios — Mountain View, CA, California, United States
[11.14.18]

Senior Platform Engineer (Server) - Top 25 Mobile Game
Pixelberry Studios
Pixelberry Studios — Mountain View, CA, California, United States
[11.14.18]

Senior Software Engineer - Top 25 Mobile Game









Loading Comments

loader image