Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits [1]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [7]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [14]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Gala Networks Europe
augura un buon San
Valentino
 
Gala Networks Europe
herkesin Sevgililer...
 
Gala Networks Europe sort
le grand jeu pour les...
 
Gala Networks Europe
Sends Valentines to All
 
Gala Networks Europe
feiert Valentinstag
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Media Molecule's Evans Teases New LBP Project Exclusive
by Staff [PC, Console/PC, Exclusive]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
March 13, 2009
 
Media Molecule's Evans Teases New  LBP  Project

What's next for Media Molecule after the smash success of LittleBigPlanet? Studio co-founder Alex Evans can't yet say much on the new direction -- except that it's "really fucking cool."

In a new Gamasutra feature interview exploring what the studio's up to now, Evans recalls a recent brainstorming session: "And then at a certain point, we're like, 'We're gonna just take a character, we're just gonna try this direction.'"

"It's a quite interesting thing because it was like a magnet. Everyone sort of [joined in] on that thing, then I suddenly saw these people kind of going, 'Oh my god, far from being tired of LBP, I suddenly see this untapped potential,'" he says.

"And in ways that hopefully will still be fresh so when it comes back, people won't be like, 'Yeah, they just exploited that thing, and it's really fucking obvious that they would do that.' I think LBP is in their future, and hopefully in surprising ways."

Shortly after the AIAS awards, a PSP version of LittleBigPlanet was confirmed to be in development in association with Sony Cambridge -- but this work is separate from Media Molecule's in-house development described above.

User-generated content "definitely" continues to be in the studio's future, Evans adds, taking a longer-term brainstorm at the kind of projects the Guildford, UK-based developer would like to be involved with:

"We started the company and we called it 'creative gaming' rather than [that]... As I said in the talk, there's a very broad church. We can actually pick a different bit of the spectrum."

He concludes of different styles of games the developer might eventually attempt: "So, it doesn't have to be LBP-style creativity. It could be musical, or it could be God knows what. I think there's definitely a fixation at Media Molecule around the idea of engaging players creatively."
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.