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Capcom’s Resident Evil 5 Ships 4 Million Units
by David Jenkins [Console/PC]
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March 16, 2009
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Capcom Japan has announced it has shipped a total of 4 million units of Resident Evil 5 worldwide, following its launch earlier in the month.
The first title in the series to be released simultaneously on multiple platforms (the Xbox 360 and PlayStation 3), the game’s shipment numbers mirror that of its demo download total –- which also stands at 4 million.
Although the game has not enjoyed quite the unequivocal critical reaction as its immediate forebear, it has already hit the number one spot in Japan with almost 400,000 combined unit sales in its first week. The game is also expected to make the number one spot in the UK charts tomorrow, but as usual, specific sales figures are unlikely to be available.
The initial shipment figure is the largest in the series’ history to date, which as a whole has shipped over 40 million units since the first game appeared on the original PlayStation in 1996.
The series has also been a considerable licensing success for Capcom, with the three live action Resident Evil films having achieved combined sales of over $300 million. The recent CG straight-to-video movie Resident Evil: Degeneration - which takes place within the game series’ continuity - has also shipped over 1.5 million units.
Capcom describes this cross media approach as its “Single Contents Multiple Usage” strategy, and also includes books, cell phones and other merchandise. Although the strategy has not worked as effectively with recent movie Street Fighter: The Legend of Chun-Li, the company already has a film adaption of Lost Planet in the works.
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I agree the controls are its weak spot. I use Control type B as it feels much more like Dead Space, which to be honest, perfected Survival Horror controls.
I'm loving the game, but not being able to strafe (slowly) while shooting just seems to force the Design to make the AI Behavior stop and start when rushing you.
Compared to Dead Space, where when an Enemy rushes you and it continues to hunt you down even if you run away.
The game all in all sort of lost the survival "Horror" aspect. Its definitely survival, there just are not any scary moments.
The forced CO-OP design is also a major issue for me. I don't play CO-OP. I like to play single player games by my self. During the demo the AI for Sheva was at best decent at worst very annoying. To me the whole game became one huge baby sitting mission. If she dies the game is over for the player. This is lamer than I can possibly explain. Baby sitting missions are the bane of my video game playing existence.
The graphics are gorgeous, the lighting is top notch, but those to two gripes are a deal breaker for me.
I also consider RE5 to be the death of the series as Survival Horror. Action Horror is more the mark now as far as I can see. Considering that I have played almost every RE game I am very sad that RE5 was designed like this.
I also know I am not the only one who feels this way about the game.
Speaking of the controls, they're actually more maneuverable than Dead Space. Just because you can walk slowly while shooting in Dead Space doesn't make that more maneuverable. There is no 180 degree turn in Dead Space, but there is in RE5. That turn alone makes escaping and moving around much quicker than having to turn your entire body like in Dead Space.
And to address Alan's point about this being the death of the series as a Survival Horror game, I disagree. They could just as easily return to that for the next game. The focus this time around was co-op, but I don't really see them going back to that for RE6.
Finally, Dead Space is not without its faults. Dead Space suffers severely from everything looking the same throughout the entire game, and repetitious missions as a result of that. RE has always at least changed up the locations of the game during play pretty dramatically so it actually feels like you're doing something and fulfilling some kind of mission.