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News

  Unity 2.5 Launches With Windows-Compatible Tools
by Leigh Alexander [PC, Console/PC]
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March 19, 2009
 
Unity 2.5 Launches With Windows-Compatible Tools

The latest version of Unity Technologies' Unity development platform, version 2.5, will add support for Windows Vista, XP and 2000 -- promising "100 percent feature parity" with Mac OS X.

The current edition of Unity supports browser games, iPhone and Wii titles. The company says Unity 2.5 has been rebuilt so that it functions identically with both Mac and Windows, with the same engine underneath.

Notably, Unity Technologies says version 2.5 will feature cross-platform interoperability -- developers can create Windows games using the Mac platform and vice versa.

Unity 2.5 has also optimized its toolset with the intention of increasing ease of use, implementing a tabbed interface and new flythrough controls. Information like mesh rendering stats and audio clip waveforms can be retrieved "at a glance." It also adds drag-and-drop 3ds Max support to its existing support for Maya, Blender and other 3D apps.

"Starting today, Windows users can finally get their hands on our tech which has been used to create dozens of hit games and is being used by thousands of developers on the Mac," says CEO David Helgason. "We have huge expectations of how far we and our community can go."
 
   
 
Comments

Seth Burnette
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I cannot say enough good things about Unity. I've owned an Indie license for a while now and it is an amazing value. If you are a student, an indie developer or even a big studio looking for a great tool for quick prototyping you really should check this out.

Josh Morris
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I just built a Unity level created entirely on a Mac, exported a Windows standalone version and it worked flawlessly on my PC. I have not tried porting from PC to Mac yet. I agree wholeheartedly with Seth, if you haven't checked out Unity yet, check it out you won't be disappointed.

Roger Joseph
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I hope there is a demo for the new PC version. Now I can finally see first hand what this baby can do.


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