Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close

Virtuos GDC 2011

Virtuos GDC 2011

Virtuos is one of the world's largest providers of digital production services to the game and movie industries, specializing in 3D art and game co-development. Virtuos has over 600 staff across its production centers in Shanghai and Chengdu, and offices in Paris, Vancouver and Tokyo.

Serving 15 of the top 20 games publishers worldwide, as well as renowned developers, Virtuos has developed full games on PS3, Xbox 360, Wii, NDS and PSP for leading publishers.

Visit us today at virtuosgames.com

Latest News
spacer View All spacer
 
February 10, 2012
 
DICE 2012: Activision's Hirshberg believes creative people should lead companies
 
GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
 
What drives the developers of Unity?
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics [1]
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan [1]
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [10]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Retro Studios
RETRO CONTRACT - Environmental Artist
 
Retro Studios
RETRO - CONTRACT AI Engineer
 
Adhesive Games
UI Technical Artist
 
Adhesive Games
Technical Artist
 
Adhesive Games
Senior Network Engineer
 
Adhesive Games
Senior Engine Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  GDC: Stardock's Wardell Spills Beans On 'Core' Gamer Opportunity
by Simon Carless [PC, Console/PC, GDC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
March 24, 2009
 
GDC: Stardock's Wardell Spills Beans On 'Core' Gamer Opportunity
In an entertaining Independent Games Summit talk, Stardock's Brad Wardell discussed the 'core' game market, and revealed some intriguing stats about the revenues for the company's two major recent releases, Galactic Civilizations II and Sins Of A Solar Empire.

Wardell's company, which also operates the Impulse digital download service, both distributes other people's games and works on major products both internally and with close partners such as Gas Powered Games.

His definition of 'core' gamers included players 25 or older, generally 90% male, and technically savvy, with lower support costs.

They also seem to have lower piracy rates, and people into strategy games tend to want to have a lot of single player playability. They also like modding, and like contributing to the game and its community.

The Stardock founder then revealed specific revenue numbers for two of its recent projects. He explained that the PC title Galactic Civilizations II had a $1.2 million development budget for the base game plus two expansions.

The marketing budget, including advertising, press tours, and so on was $500,000, and the was a $500,000 distribution budget for "market development funds" to get shelf space at major retailers. From there, the title has done $10 million lifetime revenue and counting, according to Wardell.

An even newer Stardock title, developed by Ironclad Games in association with the company, Sins Of A Solar Empire, had a $1 million development budget, taking into account the base game and first expansion.

Ironclad is only comprised of 8 developers, and yet, with a $600,000 marketing budget and a $800,000 distribution budget, the game has now done more than $8 million in revenue and counting.

Wardell also noted that half of the revenue from Sins Of A Solar Empire has come from Impulse, commenting that "digital distribution is going to make the PC retail market get smaller and smaller."

However, he concluded that one digital distributor dominating would be a bad thing for the PC market, commenting that, what ever happens, "you want these guys competing."

What will happen if you don't have alternatives is that, overall, "your options as a game developer go down", the veteran designer and businessman suggested.

[Picture by Vincent Diamante.]
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.