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Virtuos GDC 2011

Virtuos GDC 2011

Virtuos is one of the world's largest providers of digital production services to the game and movie industries, specializing in 3D art and game co-development. Virtuos has over 600 staff across its production centers in Shanghai and Chengdu, and offices in Paris, Vancouver and Tokyo.

Serving 15 of the top 20 games publishers worldwide, as well as renowned developers, Virtuos has developed full games on PS3, Xbox 360, Wii, NDS and PSP for leading publishers.

Visit us today at virtuosgames.com

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  GDC: Blizzard's Pardo: Sony, Microsoft Need New Forms Of Gameplay
by Staff [PC, Console/PC, GDC]
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March 25, 2009
 
GDC: Blizzard's Pardo: Sony, Microsoft Need New Forms Of Gameplay
Speaking at a GDC luncheon with several game industry luminaries, Blizzard's game design EVP Rob Pardo said that Sony and Microsoft need to "come up with new forms of gameplay and new mechanics."

Suggesting that the two companies should look to Nintendo and work on improving their input devices, he said, "If [Sony and Microsoft] don’t come up with a way to come up with new forms of gameplay and new mechanics, than there is no point in giving us new hardware, because then it’s just about cloud computing."

“This is going to make or break [console companies] this time around,” Acclaim's David Perry added. “I’m not aware they’re really putting a big amount of effort into finding out what the people who are making the games [want].”

Junction Point's Warren Spector speculated, “I think they’re so focused on the all-in-one device...I’m not sure they’re actually thinking about the games that are actually going to come out. It seems kind of crazy.”

Spector then turned to Pardo and joked, “I’d love to see what you guys do with the Wii,” to which the Blizzard exec smiled and raised his eyebrows, but stayed silent.
 
   
 
Comments

Alan Rimkeit
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God of War 3 Dave, God of War 3. KillZone 2 also kicks a lot of ass. I am still playing WipeOut HD everyday. Dead Space was great as well. Did you guys miss the sales of Metal Gear Solid on the PS3? What was it, 4 million? Final Fantasy 13 will also sell boat loads. GTA did very well on both the PS3 and the 360. I just have no idea where these guys are coming from.

The Wii is not everything. I don't even like it to be honest. Yes, I have tried it. I just don't care. I like old school controllers, period. Saying that they are going out is like saying that Mouse and Keyboard is going out for PC because it is not like the Wii either. Which is total BS.


"Acclaim's David Perry added. “I’m not aware they’re really putting a big amount of effort into finding out what the people who are making the games [want].”"

What has Acclaim done to impress me in the recent past for games? Nothing. Zero. Nada. Zilch.

Sony and Microsoft are coming out with lots of great games. If you don't think so I think you are not really looking. Personally I just want EA Sports to make a next gen SSX on PS3 and 360. Then my gaming life would be complete for the foreseeable future.

Michael Rivera
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You missed the point here; they were talking about hardware, not software. Basically they are trying to say that unless MS and Sony come up with systems that drastically change the way we play games, there will be no point in releasing new systems. Why buy a Playstation 4, 5, or 6 when cloud computing could potentially play games from all those systems without the need to upgrade?

Chris Melby
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You beat me to the reply Michael and did so in a much smarter way than I would have rambled. :) I read this earlier on my Touch while on the...

Anyways, I respect Pardo's comments.

Timo Heinapurola
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A good point. Gaming is evolving. With the coming of Wii, people have began to think: "Why didn't I think of this before?" But on the otherhand, there are wide markets for both kinds of gameplay. I, for instance, like both inputs types: the traditional way and the more original Wii-way. Sony and MS seem to have chosen the safe way, which is turning out to be more like the rocky road. Their strength, however, is the amount of strong titles developed for the platforms. But put together hardware like XBox or PS3 and a good controller and you get something close to heaven.

Amir Sharar
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When I think about it, Sony has the most to lose when it comes the scenario that Cloud Computing will replace the need for any new Next Gen hardware.

Microsoft made the 360 more than a replacement for your previous gen console with features like Xbox Live, GamerTags, Achievements, etc. These are all software and infrastructure related features. These have been tried and tested, and I think MS has a very good idea of what will and work next time around.

This sort of infrastructure could be carried out on a new console, even if it is based on a Cloud Computing paradigm. This sort of software is something that is in MS's "DNA" and I'm sure that even if Nintendo or Sony attempted their own versions, they'd still lag behind.

Sony, on the other hand, has its biggest strengths in software development (the amount, variety and quality of their first party games is unmatched IMO; Nintendo has the quality, but no where near the numbers and variety) and in hardware technology. The latter will be rendered obsolete with Cloud Computing, and the former doesn't really justify creating your own machine, it would be easier to go the 3rd party route in that case (3rd party exclusives in Sony's favour are becoming rare at this point).

And of course Nintendo would release another accessible controller, which MS and Sony could attempt to copy, but again, this is something that's in Nintendo's "DNA" and I think MS and Sony would be just trying to catch up.


Chris Melby
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"But put together hardware like XBox or PS3 and a good controller and you get something close to heaven."

Hey Timo, It's called a modern PC. ;)

When I think of a traditional controller, it really depends on the game. If we're discussing a game like Mario or God of War as an example, I view a gamepad as traditional, but if we're talking about any game that requires a pointer, so a game like Halo, a gamepad is hardly traditional. I know that some PS3 and 360 guys like PC type games, but their love of the thumb has had an adverse effect on PC gaming, as most developers have been quite lazy with their PC releases.

Anyways, I have great respect for companies like Blizzard, as they're not making compromises to their games just to get them to work on a gamepad. Too many other developers have done this, and their games have generally been quite poor when compared to even much older PC games.

On cloud computing, I don't see it being feasible, not unless we all have much higher bandwidths. I know that new OnLive service looks promising, but it's hampered by the average broadband connection. I like to play local games with my friends, so I'll either bring over my comp for a day of fun. If we were all relying on OnLive as an example, none of us remotely has a connection fast enough for even 2 people to play games at a lower rez like 720p -- we're not privileged with 15-mbit down. We could maybe get 3 people on a SD setup, but that's really pathetic for PC gaming. Anyways, just a rambling thought, maybe someday we'll have a gigibit down, and maybe by then the compressed videos being sent to my device won't look like a compressed video.

Timo Heinapurola
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True, true :)

Different genres really require different ways to approach the problem. One reason why I don't like to play typical shooters on any console is just that: the lack of the "typical" controller (okay, there are keyboards for the consoles but why not play on the PC then?).

In some ways I do disagree with Sony and Blizzard, however. Isn't the whole point of games just having fun? There are many ways of having fun and the traditional pad controller has proven to be a reasonable instrument for providing just that. The point being that while MS and Sony need to think whether they should innovate on their input devices the people analysing their decisions also need to keep in mind that the pad is a good input device and that a different kind of game pad is not going to save the world if there are no games to do the saving... This is why the discussion happens on somewhat thin ice, because all of the console makers have great games on the shelves :)

What comes to cloud computing... No way. Clouds could be used only for some database stuff. The web is currently just too heterogenous to provide fast, realiable broadband access for real-time interaction. Perhaps in the future, who knows...

Finally: '“This is going to make or break [console companies] this time around,” Acclaim's David Perry added. “I’m not aware they’re really putting a big amount of effort into finding out what the people who are making the games [want].”' I would say that it's about what the gamers want and not what the developers want. I would want some very wild input devices, but that's not necessarely what the gamer wants :) But then again, it could be that he meant that what the gamers want THROUGH the developer.

Alberto Barbosa Cabrera
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What I find interesting is the fact that everybody believes that cloud computing is a reality for gaming these days. I just want to wait and see if it really works.

Bob Stevens
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Maybe I'm reading it incorrectly, but I'm not sure why all of these talking heads were in such agreement that the onus is on Microsoft and Sony to innovate rather than on themselves, the developers.

With the popularity of Guitar Hero, I'm sure all 3 hardware manufacturers are very open to allowing developers to create custom input devices. If that's what these guys think is fun, fine, quit yapping and go for it. Of course it will be expensive and risky, perhaps that's why you want someone else to do it for you?

My opinion personally is that games on average were better 10, 15, 20 years ago than they are now. I'd like for people to recapture some of what made those games great rather than letting their blind desire for innovation lead us into an era of stupid gimmicky controllers.

Rob Schatz
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Amen, Bob. I too long for the gaming days of yore, and I think what we're all hoping for is some simplicity. Not dumbed down, but games that don't require you to get the $20.00 player's guide to figure out every single little thing with the game. Story has also been slowly disappearing from games in favor of a "shoot 'em up now" mentality. Just my 2 cents.

Evan Combs
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It sounds to me like Pardo doesn't quite understand why the traditional controller is used, and essentially has changed very little since dual analog sticks were added. It sounds like he is someone who hears about this new high tech controllers, and gets all caught up in the high tech without realizing what it means. Kind of like cloud computing. Yeah it sounds great until you realize you no longer own your software, and the corporation suddenly is in control over the consumer instead of the consumer being in control of the corporation. Really when it comes down to it no one kind of controller is best for every genre of game, but our current controllers are extremely good all around controllers that can work well with most genres.

To counter what some people have said about the mouse and keyboard being better for FPS, I'm going to argue that current controllers have their advantages. If you think about it, is it easier to a left analog stick for movement or WASD keys? As someone who games on both console and PC I would say the left analog stick. I can agree that a mouse is better than the right analog stick. As well unlike keyboards controllers are made to be as comfortable as possible, while with a keyboard you sometimes have to move you fingers into some awkward positions that doesn't happen with a controller.

Yannick Boucher
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It seems to me that Pardo had a lot of hot air to let off at this year's meeting. First, how about Blizzard release ANYTHING for ANY console ? THEN we'll talk. How can you be asking for innovative control schemes when: 1- you're still going for keyboard/mouse, and 2- you speak so highly of the Wii, but have you done anything for it ?

I'm sorry but I'm gonna chalk up this little speech of theirs in the "pure intellectual masturbation" column.


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