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  BigWorld, Trinigy To Incorporate Nvidia's PhysX
by Eric Caoili [PC, Console/PC]
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March 26, 2009
 
BigWorld, Trinigy To Incorporate Nvidia's PhysX

Graphics technology company Nvidia announced that its PhysX technology will be incorporated into MMO and virtual worlds software suite BigWorld Technology 2.0 and Trinigy's Vision Engine 7.

Nvidia's Physx technology is designed to give developers, animators, level designers, and artists control over character and object physical interactions by allowing them to author scalable physics effects and preview them in real time. The technology works across multiple platforms, including Wii, PlayStation 3, Xbox 360, and PC.

BigWorld's vice president Gavin Longhurst believes this pairing of PhysX with its MMO technology suite will allow developers to "enhance online social interaction and develop virtual worlds complete with dynamic, realistic, and interactive environments.”

Independent game development engine comany Trinigy will also provide out-of-the-box, multiplatform integration with Nvidia PhysX technology for licensees of its Vision Engine 7.

Trinigy notes that Vision Engine 7 is used by a number of high-profile companies -- Ubisoft, Take 2, and Neowiz, for example -- for a multitude of game genres.

Trinigy Vision Engine licensees will gain access to NVIDIA PhysX™ technology for the PC, Xbox 360, PlayStation 3, and Wii as a part of the Vision SDK license at no additional charge.

“Nvidia has a great and long partnership with Trinigy starting way back in 2001,” says Nvidia's SVP of content and technology Tony Tony Tamasi. "The combination of PhysX technology with the Vision Engine will give developers a unique, compelling, and innovative platform on which to create the world’s most popular games.”
 
   
 
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