Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [14]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [15]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Rockstar San Diego
Gameplay Programmer
 
EEDAR
Business Analyst
 
Rockstar San Diego
Tools Programmer
 
Irrational Games
Systems Designer
 
CCP - North America
Sr. Tech Artist
 
CCP - North America
Lead Character Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  GameStop Announces Record Sales, Positive 2009 Outlook
by Staff [PC, Console/PC]
7 comments
Share on Twitter
Share on Facebook RSS
 
 
March 26, 2009
 
GameStop Announces Record Sales, Positive 2009 Outlook

Pre-eminent specialty game retailer GameStop has announced sales of $3.5 billion for the year to Jan 31st 2009, with increased profits, and is expecting 5-10% growth in new U.S. game sales in 2009.

Specifically, profits increased 22.4% to $232.3 million in the fourth fiscal quarter of 2008, and total sales for the fourth quarter increased 21.9% to $3.5 billion, with comparable store sales up 9.6% for the fourth quarter.

Over the entire year, revenues were up 38.2% to $398.3 million, and total sales for the full year increased 24.1% to $8.8 billion. Comparable store sales increased 12.3% for the full year.

GameStop CEO Daniel DeMatteo commented of the results: "In spite of the current worldwide retail environment, GameStop’s financial performance is being driven by delivering to consumers what they want: stores in a wide range of locations, knowledgeable associates and most importantly, options that provide value... In 2008, we opened or acquired 1,002 stores worldwide, including the acquisition of Micromania, the largest video game retailer in France.”

Going forward, the retailer cites key growth possibilities as "increasing consumer enthusiasm for our trade-in model", and "further expansion of video games as primary, mainstream entertainment", and expects 2009 to be another record year. The company is still predicting total sales growth between 10% and 12%, and comparable store sales of 4% and 6%.

For the first quarter of fiscal 2009 ending April 30th, GameStop expected comparable store sales to be flat to +2%, on top of the 27% comparable store sales increase from the prior year quarter when three major software titles were launched (Super Smash Bros Brawl, Mario Kart, and Grand Theft Auto IV).

According to the company, "Sales growth will be driven by continued strong demand for all new hardware systems, including Nintendo’s DSi, and a strong slate of new video game releases, including Capcom’s Street Fighter IV and Resident Evil 5 and Microsoft’s Halo Wars."

Finally, GameStop confirmed that for the U.S. market, they estimate that new video game software sales will increase between 5% and 10% in 2009.
 
   
 
Comments

Sean Davis
profile image
Nice going GameStop. No how bout spreading some of that $8.8 billion love down to the frontline (i.e. - Store Managers, Assistant Managers and Game Advisers). I'm sure they would appreciate that as opposed to Starbuckserizing yourselves with GameStop on every corner of every block. These are hard times with boasting numbers like these and not giving back to the one poeple who had a direct hand in your prosperity is not a good look. You best remember what goes around comes around.


Dave Endresak
profile image
I would like to echo Sean's comments. Electronic gaming is a somewhat expensive hobby as well as profession, and anyone working in the industry needs decent income in order to stay current and be as helpful to customers as possible. As someone who has worked in the industry in a couple of capacities as well as knowing others who have worked in various aspects of retail, it's important that successful, profitable companies change their past methodologies in order to offer frontline workers compensation that allows them to be independent and self-supporting. This encourages loyalty, increases performance, and decreases turnover. It also helps any company's public image; retail companies, including GameStop, do not have a very good public image when it comes to career considerations of most individuals. It makes you look pretty bad when you're showing good growth and profits but people working in your stores are starving or cannot take care of themselves without parental support, roommates, etc. Most adults don't have such options, so forcing people into such situations also limits your pool of potential company personnel.


Sean Davis
profile image
Thanks for the back up.

Bob dillan
profile image
If game developers want to reduce gamestops prophets take make games cheap so their resale value isn't any good - i.e. reselling a game for $10 for a $20 game isn't a lot. of money.

Publishers and developers have yet to understand, that if they want to kill the used game market they have to make their games affordable and reduce their resale value.

Bob dillan
profile image
Correction prophets = profits :) No editing certainly does suck.

Chris Festa
profile image
When you say that you need decent income in order to stay current, you do know that you can check out games at Gamestop for free, right? So, there is actually no need for any income whatsoever if you are an employee. Furthermore, the wages are decent -- certainly on par with other comparable specialty-retailers. And, for most, far more enjoyable than working at a job where you have no interest in the product. Stop your whining. If you don't like working there go get a job somewhere else. But I caution you: that job might not exist a year from now if the company ends up going out of business with the economy the way it is now...

Sean Davis
profile image
Yeh, I did know that. But, let ask you. Does checking out games for free pay the bills? Does checking out games for free put food on the table? Does checking out games for free put new clothes on on your back? Every job has some type of perk but in this current economy, for a company like GS to be BOASTING revenues like this when their frontline is making peanuts even though they are directly responsible for generating those revenues is lunacy at best.

You stated that GS employees wages are decent when compared to other specialty retailers. It that is true then there are alot of underpaid poeple in this crazy world we live in. Now I can't speak on other retail workers except maybe for Macy's, but maybe my original statement should extend to all retailers.



none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.