 |
 |
 |
If you enjoy reading this site, you might also want to check out these Think Services sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)
GamerBytes (for the latest console digital download news.)
Worlds In Motion (discussing the business of online worlds.)
Game Set Watch (the Group's alt.game weblog.) |
 |
|
 |

| |
Illuminate Labs Releases Turtle 5 Lighting Tool
by Leigh Alexander
|
|
| |
|
April 7, 2009
|
| |
Rendering and lighting tech maker Illuminate Labs has released the fifth edition of Turtle, its lighting tool for Autodesk Maya.
Turtle 5 also sees a redesign of its global illumination algorithms, a streamlined user interface, and a unified workflow for surface transfers and texture/vertex baking.
Illuminate Labs says that the new algorithms, plus a new adaptive anti-aliasing scheme, are part of overall performance optimization, with faster previewing and higher image quality.
"We are very happy to see the result of Turtle lighting in titles like Gran Turismo, Mass Effect, Killzone 2 and Tomb Raider Underworld," says Illuminate Labs CEO Magnus Wennerholm. "Turtle 5 raises the bar even further, setting a new standard for pre-computed lighting."
|
| |
|
|