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News

  Sony Optimistic on Indian Gaming Market
by Kris Graft [PC, Console/PC]
5 comments
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April 14, 2009
 
Sony Optimistic on Indian Gaming Market

Japan, Europe and North America are the big three console gaming territories, but Sony is paying increasing attention to the emerging Indian market with a push for more regional language games.

The March release Hanuman: Boy Warrior, a PS2 game based on Indian mythology, sold 10,000 units to the trade on day one, Atindriya Bose, Sony Computer Entertainment's India country manager told Business Standard.

"Usually, a good international title would see 3,000-4,000 units sale on the first day. This proved the potential of regional games,” Bose said.

The initial sales projection for Hanuman's first year was 30,000 units. Sony has raised that target to 50,000 based on demand, Bose added.

Hyderabad, India-based Aurona Technologies developed the game, which is playable in Hindi and English.

Hanuman leads the charge for more region-specific Sony games in India, which are developed by local companies. Bangalore's Candela Software is creating two educational games used to help students prepare for exams, while Hyderabad's Gameshastra is developing "four games on Indian rural tradition, like ‘gili danda’, ‘kabbadi’, among others,” Bose stated.

Sony's games retail for 499 Indian Rupees, or around $10 USD.

Bose said in a separate India Times report that the size of the gaming console market in India could reach $125 million by 2011, citing Nasscom estimates.
 
   
 
Comments

Amir Sharar
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The market interest is there. Over a billion people in the region, and due to it being a former British Colony, English is one of the official languages. Couple that with a fascination with Western culture and entertainment, you would think that they would have moved in earlier.

But as the article demonstrates, games have to be sold for cheap in order to sell. It's a region where piracy is rampant, if not the acceptable norm. I've known people who were newly immigrated and were taken aback by the fact that I'd pay $60 a game (as compared to $2-3).

So it's a big hurdle because it's simply a part of life down there. Cheaper games (that would have better packaging than the ripoffs) could sway people.

Of course, regional games are a great idea too. Made in India for India isn't a bad idea. Sony can afford tagging the games with low price tags due to the low development cost. Quick google research shows me that a typical programmer there can make between $6,000 - $10,000 US a year.

Daniel Mafra
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Not only that Amir,

but this article show the power of all regional markets around the world (BRIC, Eastern Europe, so on) and how focused games content (more than games as techinical stuff) can be delivered to them with sucess. India, as also Brazil, has this great problem with piracy, which lowers everyone revenue with games. Other countries still have that too. But China and Indian has billions of people. Most are poor people that can't afford game regurlaly or even once! So other countries too.

But what i am seeing here is something nice to see. Gaming development really done to please local markets, Something that our worldwide global digital distribuition and expensive logistical process done by great Publishers cant afford yet. How it would work? Casual games industry and actual business models? No, it's not working. All marketing and communications efforts are put into a more wide audience, if they are put, indeed.

So i think a possible way may be local games done by local companies to its local markets in a cheap distribution channel, like digital one. But somehow we will need to find out how can we work that distribuition channel to really aim regional markets, which in games is a lot, with less losses possible. With that, we will have to find out how can we create to that and cheaply promote our games. Democratical development may reach local markets and games industry. Like India, or else, like what is done in Japan and Korea already for a long time.

But is has begun to happen in less rich countries, as we can see this exemple in India. I wonder if that is possible in Brazil with piracy reaching 96% of the whole games market. But here our workers are a bit more expensive, but as not as Eastern Europe, and a lot of creative.

Daniel Mafra
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I forgot to say:

Thumbs ups for India!

Arjun Nair
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"sold 10,000 units to the trade on day one"

Does that mean Sony shipped 10,000 units to retail or does it mean 10,000 units were sold to consumers on day one (which, if true, is a fantastic figure)?

Eduard Pandele
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Interview with Aurona's CEO:
http://www.techtree.com/India/News/Hanuman_Boy_Warrior_Maker_Speaks/551-100483-5
85.html

Game review :
http://tech2.in.com/india/reviews/ps2-games/hanuman-boy-warrior/63912/0


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