According to Shroud of the Avatar developer Starr Long, crowdfunding is tricky business.
It's often now hailed as a way to free developers from the shackles of publishers, a way to make very specific products for very specific audiences; but what seems to be missing is ongoing dialogue about building this into a self-sustaining ecosystem of development where the crowd is sharing, not just funding and sourcing.
Crowdsharing is a combination of crowdfunding and crowdsourcing in a sustainable loop. Using his recent experience on Shroud of the Avatar, Long -- a 20-year veteran of game development -- spoke about the various ways you can make this loop work for your next project at GDC Next 2014.
It's a good talk and we've gone ahead and embedded the video of "Crowdsharing: Crowdfunding and Crowdsourcing" above, but you can also watch it here for free on the GDC Vault.
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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