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EA Redwood Shores Studio Now Visceral Games
by Chris Remo, Staff [PC, Console/PC]
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May 5, 2009
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Dead Space creator EA Redwood Shores Studio has changed the name of its studio to Visceral Games, with boss Glen Schofield saying of the moniker, "It's in our blood."
The development division of Electronic Arts responsible for the Dead Space franchise and the upcoming Dante's Inferno has chosen the new name to reflect its "intense, top quality games that push the boundaries of action entertainment," the group declared today.
Today's announcement also revealed that Visceral has a a branch office in Melbourne, Australia; the Redwood Shores and Melbourne locations will work in tandem. In addition to the already-announced Dante's Inferno and Dead Space: Extraction, the studio is said to have two other unannounced games.
Visceral falls under the EA Games label, and reports to senior VP Nick Earl, who is responsible for all EA Games studios located in California, such as EALA, Pandemic, and Maxis.
Back in September 2008, Schofield revealed to Gamasutra that the development teams -- just part of a larger organization at that EA office which will keep the Electronic Arts brand -- wanted to rebrand as a name that reflected "creativity, originality, and high quality third-person action-adventure titles."
As Schofield explains on the official website: "The name change represents who we are and what we believe games should be. Dead Space, Dead Space: Extraction, Dante's Inferno and other concepts in the pipeline illustrate where the studio's expertise and passion lay."
The move reflects new branding plans currently being implemented elsewhere in the world for the major publisher -- with certain of its UK development studios being branded as EA Bright Light, and the BioWare and Pandemic brands staying intact after their acquisition.
In that respect, Electronic Arts has gone in a different direction to competitors like Ubisoft and Take-Two, which in recent years have drifted more towards the standardized practice of dubbing studios with the publisher's name followed by a geographic qualifier.
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I don't think that's really what's going on here, because Electronic Arts is surely going to continue putting its logo prominently on the front of all the games it develops (and publishes, depending on the funding agreement), as well as in a splash screen when the game is loaded up. Now it's just "Electronic Arts and Visceral Games present" rather than "Electronic Arts and EA Redwood Shores present" or what have you. Most average gamers already don't bother learning what studio develops a particular game, so I can't see this move having much effect on them.
All companies have more stakeholders than consumers though. Names are meaningful and significant components of brand identities. They are also intellectual property. If this renaming is any indication of a new brand strategy to be rolled out worldwide, what does that mean for new and existing EA studios, such as in terms of autonomy and rights issues?
Now, can we have Dead Space 2 please? The original Marker is still out there and there are freaks to dismember. They should leave the game play alone because if it is not broken the should not try to "fix" it. Just make the story deep, dark, and crazy as hell. ;) Because we all know Issac is loony as a sh*t house rat after the first game. Descending further into madness like in "Eternal Darkness" would be fun.
I think the masses do care about names. How about all those Sims gamers, they don't know EA is attached? Madden faithful don't know EA Sports rules that roost?
And all these names are very important by the symbiotic relationship between company and quality of game. It is no different than brand recognition for cars and trucks.
Consumers are more savy than just: hey that's a fun game, duh I'll buy it. Nope, they are thinking wow, I like EA the Sims, I might like Spore. But if you burn them. It hurts the brand. Name recognition as it is tied to quality is crucial.
If I was the Dead Space developer I would be doing the same thing. Even if EA's trademark is prominently displayed, right now based on EA's drop in popularity and quality of many, many of it's titles, -- I would be trying to distance myself from EA.
The Visceral name is a great idea. It pulls me away from that bland conglomerate name that just means diluted games for the uneducated masses, yes that is what EA means now. Just ask any Madden fan what they think EA has done for their cash cow, I mean, wink, franchise.
Yes, there are outliers. Frank N. Magid Associates published a report for the 2006 MI6 conference that suggested only 2% of buyers consider the publisher or developer when purchasing games. Online sources, such as Joystiq, paint a different picture, but keep in mind their specific audiences. Magid suggested that 25% of buyers are trendsetters whose haunts are such sources.
Also, I agree with people in saying that the name change is good simply because it gives consumers a more focused idea of the kind of game you're going to be getting. When you see a game is developed by Ubisoft or EA, you don't know what you're going to get, it could be anything from a Tom Clancy game, to the Sims, to a Ninja Turtles game, to Football game. By renaming and channeling their creativity, it gives the consumers a clear idea of what they will get.
At the end of the day though, it's all about the games that get put out there, and if those games are quality, it's hard to care what studio they came from.....Does anyone know who or what studio made Braid?...probably not, but it's a damn great game.