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News

  CD Projekt Red Confirms Witcher Console Port Suspended Due To Quality Issues
by Leigh Alexander [PC, Console/PC]
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May 6, 2009
 
CD Projekt Red Confirms  Witcher  Console Port Suspended Due To Quality Issues

CD Projekt Red has confirmed the indefinite suspension of the Witcher console port, Rise of the White Wolf, citing quality issues.

"After recent technical evaluation of The Witcher: Rise of The White Wolf, CD Projekt Red has decided to suspend development of the project," said the company on its official website. "This decision was made because the company saw a high risk that the final product will not meet the quality expectations of CD Projekt RED. We have already started to look for other possible solutions to address this situation."

Reports of problems surrounding the console version of the cult hit PC RPG first surfaced late in April, as a payment dispute between CD Projekt Red and developer WideScreen Games led to suspension of the project's development.

Development head Olivier Masclef claimed at the time he'd had "no choice but to put the team on hold," asserting the developer was "committed to the project but not being covered financially on it for three months." CD Projekt responded by claiming payments had been made -- but that WideScreen continually missed its development milestones.

Now, CD Projekt Red CEO Adam Kiciński says that despite being in a "very advanced stage" of development on Rise of the White Wolf, the company's forced to make the decision to suspend the project altogether while it seeks alternate options. The company's been working on a separate, unspecified project since The Witcher's October 2007 release.

"There was serious danger that we would miss our target release date, but more importantly to us, that the project would not meet our own expectations of quality," says Kiciński. "Our main goal is always to make every release better than the previous one. Unfortunately, this project was not going in the right direction."

"We are now looking into all possible scenarios, and we will do all we can to retain our fans’ confidence in us. We simply will not let them down; the quality of our games remains the highest priority."
 
   
 
Comments

Jon Boon
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That's too bad, I was hoping for the Witcher on a console. I have the PC enhanced version, and was thoroughly enamoured with it. Hopefully they can get it finished in some way, shape or form.


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