Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
DICE 2012: Activision's Hirshberg believes creative people should lead companies
 
GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
 
What drives the developers of Unity?
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Adhesive Games
Senior Engine Programmer
 
Adhesive Games
General Engineer
 
Capcom Game Studio Vancouver, Inc
Producers & Designers Wanted
 
EEDAR
Business Analyst
 
Rockstar San Diego
Tools Programmer
 
Rockstar San Diego
Gameplay Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Activision Talks DLC Advantages, Starcraft II Beta
by Simon Carless [PC, Console/PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
May 8, 2009
 
Activision Talks DLC Advantages,  Starcraft II  Beta

Talking in financial results following an above-expectations Q1, Activision Blizzard execs revealed concerns, hopes, and opinions for the rest of the year, including commentary on World Of Warcraft in China and Call Of Duty's map pack advantages.

In particular, Activision exec Mike Griffith discussed the state of the worldwide game retail market in 2009, commenting that they expected to see game software have a "low-mid single digit growth" for the rest of the year.

He noted that retailers are generally bullish on games as a category, and in fact, games are expanded at the expense of other entertainment media.

But worldwide game retailers have a "conservative approach to inventories", and Griffith noted that retailers are generally "preferring to chase successful titles" -- putting Activision, with some known franchises, at an advantage.

He also referenced the importance of DLC to support retail titles, mentioning that
the Call Of Duty: World At War's map pack had sold 2 million copies.

Griffith believes that this kind of DLC "insulates us from the used game market", and also allows retailers to hold higher pricing on the related games for longer.

He also referenced Modern Warfare 2 briefly, noting that its first teaser trailer was viewed 1.3 million times in the first 24 hours, and that the first game in the series had now sold an impressive 13 million copies.

Elsewhere, Griffith also boasted that the Guitar Hero franchise "took share from Rock Band in both North America and Europe", with a large slate of Hero-related titles coming out later in 2009.

Blizzard's Mike Morhaime also discussed the latest developments within his studio, noting that Starcraft 2 will enter "external beta testing" this summer, what they call the "final stretch" of development.

In addition to World Of Warcraft's important transition from The9 to NetEase in China, which the company agreed was a risk factor, but believed they could execute on, Blizzard highlighted a Battle.net expansion which will "connect all future Blizzard games", with a centralized account system.

Blizzard also updated lifetime to date sales for the existing franchises getting major updates, with Starcraft at 11 million units and Diablo at 20 million units sold to date.

[UPDATE: Execs also mentioned during the call that the currently dormant Tony Hawk franchise would return in a major new iteration this holiday season. They noted that more information on the new Tony Hawk title would be released at E3 in Los Angeles next month.

CFO Thomas Tippl also touched on an initially un-named new title in the "$1.5 billion racing genre" as a key game for this holiday season. Bobby Kotick subsequently commented that this title was the new Bizarre Creations title, Blur, citing the "unique opportunity in the racing genre" that working with the Project Gotham Racing developer presented.]
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.