Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits [1]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [7]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [14]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Gala Networks Europe
augura un buon San
Valentino
 
Gala Networks Europe
herkesin Sevgililer...
 
Gala Networks Europe sort
le grand jeu pour les...
 
Gala Networks Europe
Sends Valentines to All
 
Gala Networks Europe
feiert Valentinstag
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Fallout 3 DLC Coming To PS3, New DLC For All Platforms
by Kris Graft [PC, Console/PC]
2 comments
Share on Twitter
Share on Facebook RSS
 
 
May 19, 2009
 
 Fallout 3  DLC Coming To PS3, New DLC For All Platforms

PlayStation 3 fans who have been miffed about the lack of downloadable content for Bethesda’s Fallout 3 have one less thing to be upset about, as the studio announced Tuesday that the downloadable content packs Operation: Anchorage, The Pitt and Broken Steel will be releasing on the PlayStation Network in the weeks to come.

Bethesda said that Operation: Anchorage, which released on Xbox 360 and PC in January, will be available for PS3 in “late June,” while The Pitt and Broken Steel will release later, four to six weeks apart. Bethesda said precise release dates are forthcoming.

A new update for PS3 that will allow users to play the DLC will release in the future as well.

On top of the new PS3 content, all three versions of Fallout 3 (Xbox 360, PS3 and PC) will receive two all-new DLC packs: The swampland-based Point Lookout and Mothership Zeta, in which players are abducted by aliens.

Xbox 360 and PC will get Point Lookout in late June for $9.99. It will arrive on PS3 after the release of the first three downloadable packs.

Mothership Zeta is slated for Xbox 360 and PC in late July for $9.99, and will arrive on PS3 sometime after Point Lookout.

Bethesda also said it would be releasing at retail two disc-based add-ons for Xbox 360 and PC: one with The Pitt and Operation Anchorage on May 26, and another with Broken Steel and Point Lookout in August.

The studio said retail versions of disc-based add-on packs are “not possible” on PS3. DLC for PS3 will only be available online via PlayStation Network.

Also coming to retail is Fallout 3 Game of the Year edition in October, which will include the original game and all five add-ons for $59.99 on Xbox 360 and PS3, and on PC for $49.99.
 
   
 
Comments

Erik Hieb
profile image
Glad to see the exclusivity on the PS3 is ending. Doesn't effect me, but I really don't care how much money people were offered. DLCs shouldn't be exclusive short of console specific content (i.e. downloadable characters that only appear on that console or something like that.) It's not fair to the player who chooses one version over another. All players should have all content available to them regardless of platform available to them within a reasonable time period of all other platforms (development issues aside.)

Chris Melby
profile image
Cool about the retail versions. I had absolutely no desire to buy the DLC for PC via GFWL. It's a service I go out of my way to avoid.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.