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  Round-Up: Gamasutra Network Jobs, Week Of June 12
by Staff [PC, Console/PC]
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June 12, 2009
 
Round-Up: Gamasutra Network Jobs, Week Of June 12

In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Treyarch, SCEA and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted in each market area this week include:

Gamasutra.com - Game Industry Jobs

Rockstar San Diego Network Programmer
"The RAGE engine has powered Rockstar’s Table Tennis, Grand Theft Auto IV and Midnight Club: Los Angeles titles and is at the core of upcoming titles such as Red Dead Redemption and Max Payne 3.

RAGE team members work closely with game teams to integrate new technologies as well as evangelize best practices and process in using those technologies across Rockstar’s studios. Rockstar is looking at future needs and expansion of its RAGE engine and team by leveraging proven technologies created in our games as well as making key feature and optimization enhancements within all of its subsystems."

Radical Entertainment / Activision: Wii Gameplay Designer
"Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction and Crash of the Titans."

Sony Computer Entertainment America: Developer Support Engineer - Simulation
"Overall, the position of Developer Support Engineer - Simulation is expected to partner with the organization to support licensees in all areas of developer support to include CPU-centric techniques such as physics and collision-detection, with a lesser emphasis on animation and pathfinding techniques.

This position will assist licensees in maximizing the computational capabilities of PlayStation platforms within their particular game engines."

Treyarch: Senior Producer
"The Producer's primary mission is to make sure that the game is done on time and on budget. He must be aware of what all employees’ tasks are, and be able to track them accurately. The Producer must be able to work closely with the Project Leads, understand the vision of the game, and assist in making the vision a reality. You should enjoy talking to people and problem solving while thinking on your feet. You will need all these skills because you will have to come in and earn the respect of your team."

WorldsInMotion - Online Games

Tencent Boston: Character Artist
"Tencent Boston is an exciting new start-up with a focus on creating top quality on-line games. To achieve this goal we are looking for outstanding individuals with passion, talent and a team focused mindset. We are located in the Boston area and offer competitive salaries, superb benefits and profit sharing. This is your chance to get in on the ground floor of a great new development studio with the goal of being one of the best studios on the east coast."

To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.
 
   
 
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