Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
DICE 2012: Activision's Hirshberg believes creative people should lead companies
 
GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
 
What drives the developers of Unity?
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics [1]
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan [1]
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [10]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Retro Studios
RETRO CONTRACT - Environmental Artist
 
Retro Studios
RETRO - CONTRACT AI Engineer
 
Adhesive Games
UI Technical Artist
 
Adhesive Games
Technical Artist
 
Adhesive Games
Senior Network Engineer
 
Adhesive Games
Senior Engine Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Gamasutra Member Blogs: From Game Mechanics As A Storyteller To Pacifism Exclusive
by Staff [PC, Console/PC, Exclusive]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
June 29, 2009
 
Gamasutra Member Blogs: From Game Mechanics As A Storyteller To Pacifism

In our weekly Best of Member Blogs column, we showcase notable pieces of writing from members of the game community who maintain Member Blogs on Gamasutra.

Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.

Our favorite blog post of the week will earn its author a lifetime subscription to Gamasutra's sister publication, Game Developer magazine. (All magazine recipients outside of the United States or Canada will receive lifetime electronic subscriptions.)

We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines.

This Week's Standout Member Blogs

- Game Mechanics That Tell Stories
(Francisco Souki)

Often when discussing storytelling in video games, we focus on the scripted narrative, but Carnegie Mellon grad student Francisco Souki delivers a great piece that reflects on examples of game mechanics that convey stories. He uses Ico, Metal Gear Solid, and The Legend of Zelda: Ocarina of Time as prime examples. But can more game designers achieve effective game mechanics-story connections?

For his effort, Francisco will receive a lifetime subscription to Gamasutra sister publication Game Developer magazine.

- It's A Small World After All

Filipe Teixeira offers his ideas on project management, stressing the importance of having the right team for the job, uninhibited brainstorming sessions, smart planning, and just having fun being creative.

- Undue Aggression: The Conflict between the PC "Elite" and Console Fanboys
(Warwick Gavaghan)

Warwick Gavaghan writes about the "undue agression" between some PC fans and console fans. Some have been predicting the death of PC gaming for the last several years, but gaming on the platform continues to evolve, despite the success of the console market. Gavaghan argues that the PC platform is as necessary to gaming's growth as consoles.

- No Murder - Mirror's Edge
Martin Nerurkar)

In trying to earn the "Pacifist" Achievement in EA DICE’s Mirror’s Edge by not shooting any enemies, Martin Nerukar discovered new kinds of emotions and a different feeling of immersion within the game. Maybe more game developers can make a non-violence path a central part of combat-centric games, in order to offer something different than run-and-gun...

- It's A Small World After All
(Josh Bycer)

Grand Theft Auto III is the seminal 3D open world action game, and game developers today still look to that title when creating their own open world romps. But with that template comes a few problems that continue in many open world games, according to member Josh Bycer...
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.