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  E3: Microsoft's Kim: Games Can Update to Use Natal
by Brandon Sheffield, Kris Graft [PC, Console/PC, E3]
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June 3, 2009
 
E3: Microsoft's Kim: Games Can Update to Use Natal
As part of Project Natal’s E3 debut, Microsoft is showcasing a version of Burnout Paradise which uses the new motion-tracking camera. Players hold their hands up as though they were gripping a steering wheel, and make motions as though they were in a car.

In an interview with Shane Kim, Microsoft’s corporate VP of strategy and business development in the games group, Gamasutra inquired whether it would be possible for third party publishers to patch their existing games to work with Natal.

“Yeah, all those details will come out,” Kim hinted, “but our goal again is to make this compatible with existing Xbox 360s.” Microsoft not only sees this as a possibility, Kim encourages publishers to do just that, going forward.

“Hopefully publishers will look at it and decide they want to do that,” he said. “Whether they’ll enhance existing games or use them in games going forward.”

Kim also used the Burnout Paradise compatibility as an example of ease of integrating the technology into games – development kits for which are going out this week.

“It’s a great example of just how simple it is to adapt a game,” Kim said. “It’s not like we went into the source code (of Burnout Paradise). You can take an existing game, and make it work.”



 
   
 
Comments

Geoffrey Mackey
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I gotta say I'm very impressed with the demo video.

Antoine Malpel
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this seems unreal, I'd like to know of voice recognition would work for the worldwide languages...

Jay Simmons
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Your voice pattern, facial pattern, your complete body biometrics, your fashion style, music interests all your friends and contacts every single scrap of personal information both visual and audio including the layout of your living room being stored on Microsoft servers! Sounds wonderful! HOW F*&KING BLIND AND STUPID ARE YOU PEOPLE!

John McMahon
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Hmmm "x x" seems a bit mad.

What do you think they will copyright your soul? Relax....it's just a new toy. If you don't like it, go with Sony's machine. It doesn't have motion capture....oh...wait...it does too.


Bryan Welsh
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easy they say? will this actually make game developement easier?

Mike Smith
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Wow... That's impressive.

steve roger
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X X so the 360 is going to collect information on us like in Orwell's 1984. I see it will be targeted advertising. Like, seems like Ms. Jones has a frayed couch, let's put up some American Furniture Wharehouse ad that scroll across her son's Halo lobby.

Anybody got a link to that demo of Burnout Paradise? Is it like of someboy playing?

Isaiah Williams
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There are no videos of the Burnout demo, though I imagine the mock-up gameplay from the teaser video is pretty similar.

James Smith
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I'll wait to see actually in a game footage rather than pre rendered crap. If you cant actually show it working why should I care.

However I suppose if it works well then theyve just shut down the wii for good.

Victor Boone
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I do like the possibilities Natal poses, but I don't think every game translates well to that type of controller interface. For instance the racing game, how long before your arms get tired of pretending your holding a steering wheel. The key will be matching the controller (Natal) to games that really showcase it's capabilities. And combined with other peripherals it could be fantastic, but by itself, lets wait and see. The most immediate place for an improvement with Natal right now would be a dashboard interface makeover, that would be sweet, not to mention something unique to Microsoft. That alone could dub Natal a success if done right. Imagine RPG conversations (like Milo demo), this could really be big. Can't wait to see what the developers can do with it.

Brad MacGregor
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I agree that this will not be able to replace the controller, but it could definitely supplement it. I think there is a large amount of precision that you can only get with your fingers/hands. Also, in the past, recognition software does a lot of work (with less than perfect results), so I am worried about latency issues.

Victor Boone
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@Brad
True, voice recognition had been somewhat piss poor in the past, but I did like the way it worked with End War (the voice recognition not the game). So it is feasibly possible, especially if the system can recognize nuances in pitch and inflection. But again let's see what pans out.


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