Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close

E3 Coverage Sponsor

GamersFirst E3 2011

APB Reloaded is third-person shooter MMO based in the modern-day fictional city of San Paro. Players choose between two factions, Enforcers and Criminals, that battle on foot or in vehicles in this open-world environment to control territories, commit or stop petty crimes, and gain notoriety within their own organizations. With a robust set of customization tools, gamers can choose the exact look of their in-game avatar, crests, clothing and the cars they drive.

Click here to sign up with GamersFirst to play APB Reloaded for FREE.

Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits [1]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [8]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [14]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Gala Networks Europe
augura un buon San
Valentino
 
Gala Networks Europe
herkesin Sevgililer...
 
Gala Networks Europe sort
le grand jeu pour les...
 
Gala Networks Europe
Sends Valentines to All
 
Gala Networks Europe
feiert Valentinstag
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  E3: Can Shadow Complex Modernize The Old School?
by Kris Graft [PC, Console/PC, E3]
7 comments
Share on Twitter
Share on Facebook RSS
 
 
June 4, 2009
 
E3: Can  Shadow Complex  Modernize The Old School?
At first glance, Chair Entertainment's upcoming Xbox Live Arcade game Shadow Complex looks like a 3D-rendered side-scrolling run and gun game in the vein of Contra.

But in a one-on-one with Chair's Donald Mustard during E3, he showed a game that is more akin to Super Metroid and more recent Castlevania games, as Shadow Complex's primary focus is exploration, broken up with hi-po combat.

It's an exciting imagining of 2D gameplay, a style of play that gamers and game developers refuse to completely abandon, even in an industry where immersive 3D environments are common. Shadow Complex wears its "old school" badge proudly.

"I think we come back to 2D partly because of nostalgia," said Mustard, "but I also think that this design works so well with exploration, where you're kind of peeling back these onion layers of the game. I don't know how well it really works in 3D. I think there's something very particular about this design that's so fun and compelling that it just works a lot better with this camera perspective. This can be immersive in its own, different, unique way."

Mustard showed a demo in which the lead character, Jason Fleming, loses track of his girlfriend while exploring caves. He then finds that sinister soldiers have kidnapped her. As the game progresses, the gamer will be able to acquire new abilities and weapons, much like Metroid, whose influence is clear.

A cross-section map for the game's first level is highly-reminiscent of the large map screens in 2D Metroid and Castlevania games in terms of scope. "It's huge and non-linear," Mustard said.

Size-wise, Mustard expects the game to be about a 1GB download, due in large part to Microsoft localizing the game in full audio in 13 languages. The production value of the game is top-notch, running smoothly on Epic's Unreal Engine 3, with 3D-rendered cut scenes to move the story along.

Asked if 2D-styled games are relegated to downloads instead of physical retail, Mustard said, "I don't think so. One of our goals was to blur the line between what a downloadable game is. Just look at Microsoft announcing Games On Demand. We're getting to where, whether you buy a game online or at the store, it isn't really an issue where you get your media from. It was a strategic decision we made to release it through Live Arcade."

Working closely on the game with Chair is Epic Games, which acquired Chair in 2008. Gears of War figurehead Cliff Bleszinski appeared alongside Mustard on stage when Chair debuted the game at Microsoft's pre-E3 press briefing earlier this week.

"It's amazing having access to all their resources," Mustard said. "Cliff Bleszinski has been a huge help. They have such an innate understanding of good, modern design."
 
   
 
Comments

Tom Newman
profile image
This title looks awesome! Hopefully it will be a huge success and spark a new wave of 2D inspired original titles.

Jake Romigh
profile image
I have been saying for years that 2.5D is the answer nostalgia fans have been looking for, much like this game will be. It's a wonder it has taken so long to get to this point, really.

raigan burns
profile image
@Andre: I think you mean "niche"; "nitch" isn't a word, it may be a phonetic spelling of the ugly way to (mis)pronounce niche, but it's much nicer to say "neesh".. and that way it's easy to remember how to spell it too! ;)

Also there's still a healthy 2D presence at retail if you consider GBA/DS.

raigan burns
profile image
Sorry, apologies for being an English-Nazi; I just woke up and "nitch" is a pet peeve :)

Paschalis Agnostos
profile image
Hopefully it will run with 60 fps.

Tom Newman
profile image
Is 2D really niche? Or is that a false perception?

When PS1 came out, publishers pretty much decided that 2D was dead and 3D is the way of the future. Many 2D titles died in the planning stage, and others like a Mega Man title (I forget which one) were just denied publishing (I think the MM title did eventually get released, but took much red tape). Since that time 2D has been considered old-school.

Many handheld games, and download games have had good success, and while SF4 looks 3D, it really takes place on a 2D plane and is definately not niche. For the most part, I have yet to see publishers (and even some developers) willing to dedicate the time and resources to make anything in 2D other than handheald and download. We have the technology to make a AAA 2D title in 1080p that would look like a real cartoon, and can be just as involved as 3D titles, it just seems like most publishers won't even take the risk. The 2D games that do come out (props to Atlus) ARE niche, not because of 2D, but because they are usually niche genres anyway. For example, JSRPGS, as much as I love them, they will always be niche regardless of 2D or 3D. I would love to see a AAA 2D title that will make spectators think they are watching an animated film. Until this happens, we really can't just say 2D is niche.

Philip Neubauer
profile image
Well let's hope that 'Metroid Other M' turns out to be the kind of game that we're talking about. Maybe it will bring a shovel with it to dig it's ilk out of obscurity. Why duz mispeling bothur ewe?


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.