Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 11, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Itch.io launches open revenue sharing

Itch.io launches open revenue sharing

March 23, 2015 | By Phill Cameron




Itch.io, the online distribution platform, has today launched an open revenue sharing model, allowing developers to choose the amount of their revenue to share with each purchase. The default will be 10%, with developers able to adjust the percentage to whatever suits them best immediately.

The move comes after two years of growth for the digital distribution platform, during which it has been allowing developers to sell their game without charging them anything for the service. 

There's a blogpost detailing the change on the Itch.io tumblr, as well as pointing to a new 'What is Itch.io?' page on the Itch.io site, detailing the platform's mission statement going forward. 



Related Jobs

Jade Ember Studios
Jade Ember Studios — Boulder, Colorado, United States
[12.11.18]

Level Designer
Adobe Inc
Adobe Inc — San Francisco, California, United States
[12.11.18]

Full Stack / Backend Web Engineer
Miami University
Miami University — Oxford, Ohio, United States
[12.11.18]

Armstrong Assistant Professor or Lecturer in Game Development
Playful Corp
Playful Corp — McKinney, Texas, United States
[12.11.18]

UI Designer









Loading Comments

loader image