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Disney Embraces Stereoscopic Gaming
by Chris Remo [PC, Console/PC]
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June 29, 2009
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In line with its increasing tendency to release films theatrically in stereoscopic 3D projection, Disney plans to adopt the technology to its video games, starting with two titles releasing in the coming months.
Eurocom's G-Force, adapted from the animated film of the same name, and Papaya Studio's Toy Story Mania!, based on the Disney theme park attraction, will each feature an option for stereoscopic 3D graphics and will include two pairs of anaglyphic 3D graphics.
"Three-dimensional technology drives the future of entertainment and Disney Interactive Studios is leading the way in video games," said Disney Interactive Studios technology VP Brian Leake. "The stereoscopic 3-D innovation in G-Force and Toy Story Mania! adds to the already fun video game experiences for a wide audience and extends the gameplay by creating entirely new options for players."
The publisher employed Disney 3D technology supervisor Rob Neuman to consult on the 3D implementation in the two games.
Said Neuman in the announcement, "The dawn of three-dimensional technology in films has taken over the Cineplex and it's obvious that video games are the next medium to see this trend."
G-Force will release for Xbox 360 and PlayStation 3 next month, and Toy Story Mania! will release for Wii this fall.
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I seriously hope you can turn this feature off like you could in Rad Racer (hardly topical I know, but it is the only title I remember that had the stereoscopic effect).
From the Article:
"will each feature an option for stereoscopic 3D graphics and will include two pairs of anaglyphic 3D graphics."
Why would they not let you turn it off? What if you lost the glasses? That's why its an option.
But that's not what this is. This is anaglyph stereo. (Meaning colored lenses. Probably Red/Cyan) A lot of people have trouble with anaglyph stereo. (I like it myself.)
Even for people who like the the comic-book style anaglyph stereo, it still has its problems. For example, any object that is naturally colored cyan or red is difficult to converge on in anaglyph stereo, so typically they mute the colors to compensate for that effect. If your TV is too bright, and the glasses too thin, you'll see "ghosting" effects where the left image leaks through the right lens and vice versa, that absolutely will give you a headache.
Still, it's a great gimmick that isn't very difficult to implement, I hope more developers give it a try.
Not that it really matters to me, I am just happy to see stereoscopic 3D finally come to games. Its much needed.