Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [4]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [14]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Beachhead / Activision
Senior Operations Engineer
 
Sony Computer Entertainment America LLC
Manager Quality Assurance
 
Beachhead / Activision
Senior Front End Web Engineer
 
Beachhead / Activision
Senior Back End Web Engineer
 
Beachhead / Activision
User Experience Lead
 
Sony Computer Entertainment America LLC
Senior Software Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Wargame: European
Escalation Unveils
Impressive...
 
BLAZBLUE CONTINUUM SHIFT
EXTEND RELEASING IN...
 
Unity of Command Now
Available on Mac
 
Corrosion: Cold Winter
Waiting has Gone Gold!
 
Beat Hazard Ultra for iOS
is out now on the App...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Scaleform Details GFx Upgrade
by Leigh Alexander [PC, Console/PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
July 1, 2009
 
Scaleform Details GFx Upgrade

UI middleware developer Scaleform has just shipped the latest release of its Scaleform GFx solution, version 3.0, adding performance enhancements and new tools.

Scaleform GFx combines Flash rendering with Adobe Creative Suite's image, vector and video motion graphics software tool chain.

New in version 3.0 are productivity tools intended to speed and optimize UI element creation: a new memory system, an analyzer for memory and performance, and CLIK component framework.

The company says it's fully cross-platform and comes integrated with many game engines for UI and casual game development on PC and major consoles.

"Scaleform GFx 3.0 enables development teams to fully explore all creative options and focus on making the best end user experience possible," says CEO Brendan Iribe, president and CEO of Scaleform.

"Scaleform has optimized a development pipeline that enables the use of the Adobe Flash tool chain for the rigorous requirements of cross platform console and PC game development. GFx 3.0 has taken Flash UI development to a new level."
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.