Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: Making linear level design feel non-linear in Gone Home

May 5, 2015 | By Staff

May 5, 2015 | By Staff
Comments
    Post A Comment
More: Console/PC, Indie, Design, Video, Vault



If Fullbright's 2013 game Gone Home didn't pioneer the genre of first-person exploration games ("walking simulators"), it certainly popularized the term and inspired a host of developers to try their hands at crafting games with narratives that are found, rather than told. 

At GDC 2015, Fullbright's Kate Craig and Steve Gaynor took the stage to discuss the techniques they used to breathe life into the lifeless 3D levels that make up Gone Home.

Together they shared approaches for connecting with player psychology and emotion via level layout, design, and decoration.

It was a good talk, rife with best practices for researching and constructing authentic, believable spaces for players to inhabit, and now you can watch it for free over on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Tech



Related Jobs

Schell Games
Schell Games — Pittsburgh, Pennsylvania, United States
[09.19.18]

Senior Designer
Wombat Studio
Wombat Studio — Silicon Valley, California, United States
[09.19.18]

Product Designer
Cold Iron Studios
Cold Iron Studios — San Jose, California, United States
[09.18.18]

Senior Content Designer
New York University Tisch School of the Arts
New York University Tisch School of the Arts — New York, New York, United States
[09.17.18]

Assistant Arts Professor, NYU Game Center









Loading Comments

loader image