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EEDAR: Infamous To Beat Prototype On PS3?
by Leigh Alexander [PC, Console/PC, Exclusive]
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July 13, 2009
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With comparable supernatural-sandbox gameplay, the same release window and similar levels of critical acclaim, Sony's Infamous and Activision's Prototype have drawn many inevitable comparisons to one another -- but which one will sell better in the end?
According to EEDAR, the Radical Entertainment-developed Prototype is expected to outsell Infamous overall in units by about 90 percent -- it launched on multiple platforms, while Infamous is a PlayStation 3 exclusive.
But on the PS3 only, Sucker Punch's Infamous is on track to sell 35 percent more units than Prototype in North America -- and due to a longer sales curve for platform exclusives, Infamous could sell as much as 50 percent more than its rival on the PS3 platform.
"The Infamous vs. Prototype case study presents interesting data to publishers when considering the sales bump a title could receive by choosing exclusivity over a multiplatform release," says Divnich.
The analyst added that total return-on-investment comparisons aren't possible without details on additional royalties and costs Activision incurred by making Prototype a multiplatform release.
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Also, both games are very good for very different reasons.
Isn't it pretty well established that multiplatform games typically sell 2 Xbox 360 copies for every 1 PS3 copy? What good is a sales bump on the platform that sells half as many games? You're still missing out on the majority of your market. And wouldn't there have to be strong evidence that Infamous outsold Prototype on PS3 because of its exclusivity and no other factors to make this claim?
Or maybe because it's the better game?
I never saw a Prototype demo on PSN, and when I did find out about it (shortly after Infamous' release), though obviously not at all the case, I couldn't shake the fact that Prototype seemed liked a clone.
I can't help but think if Prototype also had a demo that I wouldn't have purchased it as well.
Unless you can somehow prove without a doubt that Prototype's Xbox 360 and Windows availability doesn't play a factor at all, this comparison is pretty much trivial in my eyes.
2). Sony concentrated a ton of marketing effort at their PS3 exclusive while Activision spread marketing efforts across multiple platforms.
Must be a slow news day.
If going multiplatform gets you 90% more sales but costs you 91% more investment to get there, perhaps it *isn't* a good idea.
Leigh, can you give us a link to the source information for your article?
I realize that Sony first party studios kind of have to be exclusive, but for me as an outsider with only armchair statistics, it seems like an incredibly bad business strategy to release PS3 exclusives.
Money, money, money...
As if it is only about money.
Did you ever consider that exclusivity to a console gives you more than just money?
Last time I checked Insomniac (for example) is one of the best places to work. I guess it isn't because of the massive amount of money they earn from their multiplatform games.
I own PS3 and do not own a 360. I purchased inFamous for two reasons: (1) it came out first; (2) it had substantial hype/marketing that piqued my interest; (3) pre-release reviews were positive (with sound reasoning in the writing). If Prototype came out at the same time as inFamous, I most likely would have gone with inFamous anyway because it is a PS3 exclusive, the protagonist has a conscience, and critical reception was a bit better.
--I wrote "two" and then added a third reason.
He's making a statement about the benefits of working for a company that makes exclusives, not so much a statement about the benefits of making exclusives.
Does that make sense?
Multi-platform means that anyone can play it who has a 360, PS3 or a modern-day PC on low quality settings. Wheres InFamous is PS3 console exclusive... so, there will be more copys of Prototype sold.
I was instantly addicted to Prototype - I played the 360 version.
How is working on a console-exclusive related to the quality of life aspects? Surely it's just as possible to be on perma-crunch on an exclusive as on a multi-platform.
On the other hand, I own my PS3 for great exclusives published by Sony, and InFamous is one such title.
This, among the other factors listed (advertising for each game, demo availability), explains to me why it has sold the way it has on the PS3.
Despite these explanations, I do think the article has a point about exclusivity being a good thing for game sales, at the very least, the amount of attention a game gets. There is something about PS3 loyalty that you don't necessarily see on the 360. I think that publishers can exploit this to generate extra attention for their games. The extra attention doesn't always translate into better sales, as was the case with Haze, but it does lend itself well to web-hype and anticipation.
There is evidence of fans getting angry and voicing it on the internet when it came to games like Tomb Raider as well as Final Fantasy losing their exclusivity. Fanboyism is a part of the industry (and I suppose that is the case with other industries as well...look at the automobile industry for example) and it is something that can be exploited for extra attention.
At this point in the PS3's lifecycle, where the price is still prohibitive for the mass market, most owners are typically loyal Sony fans. So I think it would be wiser to make a game a PS3 exclusive rather than a 360 one, if your aim is to get the maximum amount of attention from loyalists. Of course, multiplatform is the way to go when it comes to high cost retail releases, but when it comes to low cost digital download games that will appear on either PSN or XBLA (rarely on both if you are a small developer due to rules MS has set that staggers exclusivity)...going to PSN and touting Sony exclusivity (loudly) wouldn't be a bad idea. After all, advertising for digital download games is nearly non-existent, so I think it would be a wise decision.
While I loved all three games enough to rate them above mediocre, I agree Bionic Commando was vastly underrated by the critics and is, in my estimation, one of the better games of this year.