Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 10, 2016
arrowPress Releases
August 10, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Valve's Chet Faliszek on VR development: 'We don't know anything'
June 3, 2015 | By Alex Wawro

June 3, 2015 | By Alex Wawro
Comments
    2 comments
More: Console/PC, Design, Video



"Hello, I'm Chet Faliszek from Valve. Welcome to my talk on VR in 2015. We don't know anything."

- Real talk.

Back in April the Finnish startup conference Slush launched its inaugural Slush Play, a two-day event aimed at bringing together game makers and other industry professionals to talk about the state of virtual reality game development.

Among the speakers was Valve's Chet Faliszek, a lead writer at the company who has been heavily involved in its virtual reality development efforts.

He took the stage to deliver a compact 20-minute talk about Valve's outlook on VR development in 2015, which seems to boil down to "None of us know what the hell we are doing, so let's all try everything and share with each other," in order to minimize the potential for virtual reality games to be so overwhelmingly nausea-inducing that people turn away from them en masse.

To facilitate that goal, Faliszek shared a few anecdotes from Valve's own VR development efforts and the lessons learned in his talk, which you can watch now for free over on the Slush Play YouTube channel.



Related Jobs

Infinity Ward
Infinity Ward — Woodland Hills, California, United States
[08.09.16]

Senior Game Designer - MP Scripter
Infinity Ward
Infinity Ward — Woodland Hills, California, United States
[08.09.16]

Senior Game Designer - SP Scripter
Skydance Interactive
Skydance Interactive — Marina del Rey, California, United States
[08.09.16]

LEVEL DESIGNER
Skydance Interactive
Skydance Interactive — Marina del Rey, California, United States
[08.09.16]

UI/UX ARIST/DESIGNER









Loading Comments

loader image