Making people laugh is tricky business, even when it's just you at a party with a handful of friends.
Making people laugh while playing a video game you're designing with a team of other people seems nigh-impossible, especially if you're making that game to (hopefully) be played by millions of people.
Despite those odds, The Stanley Parable is a game that was played by millions of people and did somehow manage to be funny. At GDC 2015 one of the people who made it happen, William Pugh, took the stage to deliver a talk on "how to make your game just completely hilarious" that was both amusing and remarkably adept at breaking down what it takes to make a comedy game.
If you missed it in person, you can now watch Pugh's 30-minute presentation for free over on the GDC Vault's new YouTube channel.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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