Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [14]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [15]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Rockstar San Diego
Gameplay Programmer
 
EEDAR
Business Analyst
 
Rockstar San Diego
Tools Programmer
 
Irrational Games
Systems Designer
 
CCP - North America
Sr. Tech Artist
 
CCP - North America
Lead Character Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  GDAA Head Criticizes 'Ridiculous' Aussie Ratings System
by Leigh Alexander [PC, Console/PC]
3 comments
Share on Twitter
Share on Facebook RSS
 
 
August 11, 2009
 
GDAA Head Criticizes 'Ridiculous' Aussie Ratings System

The Australian video game classification system is a "joke", says Tom Crago, president of the region's Game Developers Association of Australia trade body.

"We are once again caught in this awful, ridiculous web of the antiquated classification system that we all have to endure," says Crago.

The country lacks a rating for games with content aimed at those 18 years of age or older -- even though an equivalent exists in film ratings. Titles with such content are routinely denied classification in the region, preventing them from ever launching there.

"Here in Australia the sooner that changes, the better; it is obviously a battle to ensure common sense prevails," Crago, also CEO of Tantalus Media (Trickstar, Pony Friends), told website ITWire. "We will get there eventually, but in the meantime, as gamers in Australia, we suffer, and to be honest we are embarrassed at how backward our government is."

In 2008, Australia's classification board refused to rate numerous titles including Shellshock 2: Blood Trails, Dark Sector, Fallout 3 and Silent Hill: Homecoming. All of these games received edits so that they could fall under the MA15+ rating. Just today, consumer website Kotaku Australia reported on the de facto banning of Piranha Games' new RPG, Risen because of its portrayal of sex, substances and use of profanity.

The Australian federal government has warned retailers they face heavy fines for selling unrated MMOs, and it also recently revealed plans to block internet access to websites pertaining to video games not rated MA15+ or below.

"It’s ridiculous, because it assumes that games are fundamentally different to film, and outrageous in that it assumes that adults shouldn’t be allowed to access adult content in video games," Crago said.

And not only that, the Australian classification system still fails to ensure that games are content-appropriate for their audience, he added. Games that should receive R ratings end up in the MA 15+ category, which means that minors can still play games not intended for them.

An effective classification system "needs to be relevant; it needs to move with the times," Crago said. "It needs to recognise that people’s leisure habits change, and people that are accessing content evolve, and we are looking at a video game industry that is very different from what it was twenty years ago."
 
   
 
Comments

Doug Poston
profile image
This is why, IMHO, the ESRB is a good thing. It helps keep the US government from micro-managing games.

David Reeves
profile image
It's definately hurting the Industry as a whole. If and when they finally get around to an R rating, there should be the same strict rules as for Alcohol and Tobacco, behind a glass case with ID as rule of thumb.

I'm sure there will be under 18's complaining yet they complain about no access to alcohol too and they can get their hands on it. As a parent I love my R-classified titles but don't wish to have kids playing them.

What next, MA rating for Porn and other adult related content or do we just raise taxes for AlcoPops and McDonalds at the schools?

No wonder our Industry here struggles and have all the people heading overseas or giving up on working within it locally!

Christopher Wragg
profile image
/agree the ACMA fails, it's a perfect example of a completely ineffective government body (or at least one that's still stuck in the mentality of the 40s), and Aussie gamers are indeed ashamed of it. Unfortunately until the non-gaming public is aware of the problem it's unlikely anything will happen.

Of course I do believe it's still technically legal to own those games just not distribute them, so you CAN just import them, just as you can movies that are refused classification in Australia. Although they are looking at blocking access to sites that sell games that aren't rated by the ACMA with their freaking content filter they want to introduce.....maybe everyone who works in IT in Aus should just move country for a month or two, lets see the gov deal with that!


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.