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  Stardock's Wardell: Digital Distribution Will 'Save PC,' Say Retail Publishers Exclusive
by Chris Remo [PC, Console/PC, Exclusive]
16 comments
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September 10, 2009
 
Stardock's Wardell: Digital Distribution Will 'Save PC,' Say Retail Publishers

Like Valve, developer and publisher Stardock has a broad view of the PC gaming industry, being a company that sells not only its own games but also those of other publishers through digital distribution. Its Impulse service carries third-party games across numerous genres.

As a result, Stardock CEO Brad Wardell ends up having a lot of contact with other publishing executives, who tell him the growth of outlets like Steam and Impulse is making them take a closer look at the PC game arena.

"A lot of publishers are viewing digital distribution as the thing that is going to save PC," he told Gamasutra during a recent interview.

The retail market for PC games is undoubtedly shrinking, as NPD sales figures reflect. "You can't get a lot of retail space on the PC," Wardell said.

But as that number declines, digital distribution figures are on the rise, and fast. Right now, Wardell roughly estimates PC digital distribution as about 25 percent of the total PC game market -- but based on its current growth, he expects that to double within a year or two.

Earlier this year, IGN reported Valve saw 97 percent year-over-year growth in its Steam revenues, while fellow digital distribution service Direct2Drive saw a 56 percent increase.

And despite being direct competitors in many respects, Wardell believes the operators of the various distribution services are actually pursuing increasingly divergent paths that will hopefully work separately toward the same goal: a more robust and user-friendly PC platform.

"Steam and Impulse start out as competitors here, but we really have different long-term ideas on what we want to do, and they're not mutually exclusive," the exec said. "Steam's not going away. Impulse isn't going away. I think we're going off on our own different visions, to make it so that the PC experience is much better."
 
   
 
Comments

Fiore Iantosca
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don't include DRM and it will possibly save the PC

Glen Martin
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Just like there were multiple retailers, there will be multiple digital platforms. It would be helpful if the press didn't focus just on NPD but included MMO and digital downloads.

Glen
http://www.zenfar.com

Rocket Man
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PC doesn't need saving. What it needs is good games and decent publishers. And at the moment, there isn't many of either.

E Zachary Knight
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@Glen

When there are well documented facts regarding the sales and income of digital distribution and MMO fees, then they probably will.

As it stands now, it is up to the provider to offer numbers and most do not want to share anything more than vague life to date sales figures.

Joshua Sterns
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I love digital distribution. No more worries about losing discs and keys.

Adam Flutie
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@Joshua - I wish I shared the same enthusiasm. I'm still worried about losing service as a whole and then wishing I had discs and keys to fall back on.

As for losing keys, I recently had the problem with one of my games. I have the real disc, but lost the key... so I googled me up a new one. Really losing the key isn't the problem, having one in the first place is.

Aiden Eades
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I will admit i'm also a huge fan of digital distribution. Am i worried about if / when one of these distributors goes out of busieness? hell yeah i'm worried, but until that happens i don't mind.

In all honesty its great for me because i erm... i don't take care of my games at all, i have missing boxes, missing disks and missing codes. Thanks to steam none of the above worry me now. Although i have to admit i'm more of a console person at the moment, well until they start releasing more titles i like on the PC.

Dave Smith
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Rocket Man: why would they if the sales aren't there?

Dave Smith
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i would just be happy with keys that aren't twenty-five characters long. My social security number is only nine, and numbers only, yet game keys are treated like they are the launch codes to nuclear weapons.

Pierre-Luc Vachon
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I also think like M. Wardell that Digital Distribution is the future of PC gaming. I use it a lot now since retailers near me don't keep a vast stock of PC games. People seems to be afraid about loosing their game or things like that. I don't think this is the real issue, if Steam would go bankrupt I think it would give you a way to copy your games on DVD and play them after, or give their digital distribution system to another company.

The real issue is the multiplication of distributors. Right now, you have Steam, Impulse and Direct2Drive that are "majors". You have a couple of minor ones that are specialized with old games and indie ones. You can add BattleNet 2.0 in this category now that you can buy and download digitally almost any game they made. What happens if all publishers create their own digital distribution system ? Because right now, we understand that they are trying this market (ex: Ubisoft selling all his titles on Steam), but someday, they will want all the profits from those sales. As a consumer, I don't really like this scenario.

Maurício Gomes
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I all agree with Rocket Man.

The sales are not there, because companies are doing it wrong.

First, PC gamers don't like "consolefied" games, like games that show you tutorial screens with a screenshot of a XBOX 360 controller (Lost Planet for example...), or that changed the genre totally for the lack of a mouse (Rainbow Six, from a tatical game to a normal FPS), or genre twisting (FPS with auto-aim and poor controls imported from console analog sticks...).

Second, PC gamers don't like dumbfied games like is happening now in a way to reach the "casual" gamers, some companies instead of making good tutorials, difficulty levels, good balance, manual and proper designed interface (both input and output), they are making the gameplay plainly stupid, idiotic, in a way that not even "casual" gamers enjoy, like games that play themselves, games where failure is impossible or games that are only avaible in the "extra easy" difficulty setting.

Third, PC gamers don't like DRM, we have a wave of DRM right now, if DRM was not hated, we would not have gog.com advertise big that they don't sell games with DRM.

Fourth, not all PC gamers have console-like machines, Crytek is blaming piracy for the reasons that Crysis don't sold, and they don't see that in fact they sold a great amount considering how their game don't run in the majority of the PCs in the planet.

Fifth, there are PC gamers in other places than NA, EU and JP, releasing games there might make them sell...

Sixth, digital distro and DRM that use internet will reach a limit, they are expanding fast but they will stop expanding soon, since they are expanding faster than the internet expansion, studies trying to figure out how much people on USA has internet in a attempt to see the reach of Obama internet campaign showed that altough there are a significant amount of users, 70% of the population, only 50% of those has broadband and can stay connected, and 50% of 70% is less than half of the total population.

Seventh, PC gaming will not expand if some companies like MS continue to ignore it, microsoft since some time ago don't mention PC anymore on E3, don't make PC games (and they closed Esemble :/), and instead of making PC a better platform with their libs, they are making it worse, Xinput is awfull near the old DirectInput, and if you want to support multiple controllers and the XBOX 360 one, you need to mix the two libraries, coding the input of a Windows game getting really harder. Even EPIC, a traditional PC company is abandoning PC gradually...

Happily, we still have ID, Bethesda, Valve, and all the bazillion indies that make awesome games like World of Goo, Braid, Cortex Command, Demolition Gunner, Torus Trooper, Spring, Freeciv...

E Zachary Knight
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@Pierre-Luc

I don't think the DD market will fragment to that extreme. Sure there will be a lot of larger publishers starting their own channel, but most developers will want to go with the better alternative of letting someone else handle the store and distribution side of things.

It is not easy or cheap to run a DD service. Trying to run one yourself will probably see you spending more in the long run than when the fees were for using someone else's service.

Kevin Reese
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I love DD and use it far more often than buying 'old-fashioned' retail boxes, but I do worry about the future of DD: if only 2 or 3 companies control the vast majority of digital distribution, I worry that prices and selection will end up suffering.

Pierre-Luc Vachon
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@Ephriam Knight

You have a good point about the cost of a DD service. Unless current DD providers have an interesting ratio (ex: Apple keeps only 30% instead of major retailers that keep around 50%), I think that most big publishers will try their own DD service. Most smaller developers/publisher will stay with current DD providers.

As for the price, I don't think that DD would cost more if you only have 2-3 companies. Right now, you can still buy most of your PC games in retail store with a "fixed" price. All I can see is some competition between them with 5$ rebates, weekend at 50% and things like that.

steve roger
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The digital download market won't take off until the publishers embrace it fully. For example, I can't find Dirt 2 online to legally download. I had the "impulse" to buy it, but it wasn't around for me to fulfill that implulse buy. I find find Dirt though. Why would Codemasters do that? I bought Dirt online and so I assumed Dirt 2 would be available as well. Bad decision by Codemasters. As a consumer I don't care about the conditions of the deal between the publisher and the brick and mortor retailer. I just want the game when I want it.

Adam Bishop
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At least the digital download marketplace on the PC currently makes some sense in terms of pricing, with new games typically debuting for $50 US and generally falling in price within a few months. The new Games on Demand service on the 360 is baffling in its pricing. Why the heck is Lego Star Wars $40 CAN to download but $20 at retail? I feel sorry for people who are downloading Games on Demand without double checking the price of games at retail first. Consumers are being thoroughly ripped off there.


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