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  Spore Developer Maxis Lays Off Staff Exclusive
by Chris Remo [PC, Console/PC, Exclusive]
4 comments
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August 26, 2009
 
 Spore  Developer Maxis Lays Off Staff

Bay Area-based Spore developer Maxis has laid off an unspecified number of staff, owner Electronic Arts confirmed to Gamasutra today.

The scale of the job cuts at the veteran, formerly Will Wright-headed EA division is unclear, although various internet reports peg it as being on the order of dozens, rather than smaller amounts.

An Electronic Arts representative characterized the layoffs as part of the normal business cycle, by way of the following statement: "Often in the video game industry, the size of a studio fluctuates in response to business conditions. In this case, EA has taken action to reduce the workforce at Maxis as we focus the business and focus Maxis."

The statement concludes: "EA remains fully committed to Spore and other IP within Maxis, with games planned for launch in the next 3 months, including Spore Hero, coming to the Wii for the first time, and Spore Hero Arena on the DS. All eligible employees will receive severance and outplacement assistance."

Gamasutra inquired further about the scope and breadth of the Maxis layoffs, but EA has confirmed that officials "are not releasing any more detail on this action."

Based in Emeryville, California, Maxis was co-founded by eventual SimCity and The Sims creator Will Wright, who left the studio this year to pursue his "entertainment think tank" Stupid Fun Club.
 
   
 
Comments

Timothy Ryan
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Hopefully that got rid of the people who broke Spore.

Sander van Rossen
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Ouch. I hope you're referring to management?

Timothy Ryan
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I blogged about this. Unfortunately I cannot edit my comment to clarify it. Lay offs suck, but rarely are the people chiefly responsible for failures held responsible. That's what I meant.

Chris Crowell
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Wow, how sadly typical. Its being referred to as 'a normal business cycle' action, to lay off staff to make the financial quarter look good.
Ah EA, just when I think you are getting your heart again you do something like this. How much will it cost to recruit and train the next round of employees? In a creative industry like this, your front line developers are the ones who are laying the golden eggs. Making games is not a factory process, each day brings unique opportunites and challenges that are best met by individual employees using their talent and experience. Every unnecessary (there is no good reason given for this action by EA) layoff like this serves to show in the purest way possible that you do not value your developers. This action not only is non-humane (we should not expect a corporation to behave humanely anyways), it is bad business practice. And as an unmeasurable metric, how many developers will now cross EA off their list of potential employers, and how many current employees will start looking around?


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