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  Rights-Holders Could Net $40 Million In Beatles: Rock Band Royalties
by Leigh Alexander [PC, Console/PC]
6 comments
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September 1, 2009
 
Rights-Holders Could Net $40 Million In  Beatles: Rock Band  Royalties

The music and likenesses of The Beatles used in The Beatles: Rock Band will reportedly net an unprecedented payout for rights-holders -- a $10 million minimum to a potential $40 million in royalties if the highly-anticipated game meets sales expectations.

The beneficiaries are band representative Apple Corps, recordings owner EMI, and catalog publishing rights owner Sony/ATV Music Publishing (a joint venture between Michael Jackson's estate and Sony Corp), says the Los Angeles Times, citing three parties close to the deal.

"The royalty rates on this are not even comparable to anything that has been done before," Sony/ATV Music Publishing chairman Martin Bandier told the LA Times.

Although peripheral-equipped band kit games have been reliable revenue-generating holiday blockbusters in recent years thanks to their higher-priced bundles, it's also a challenge to make them profitable.

The plastic instruments are pricey to produce, and royalties for attractive songs and musicians drive up costs further. In Viacom's recent financial quarter, Rock Band-related costs docked MTV's operating margin to 35 percent from 39 percent.

According to the report, Viacom's marketing material is actually encouraging Beatles: Rock Band consumers to use rival franchise Guitar Hero peripherals to help defray production costs -- a concession Activision boss told the LAT he embraces, benefiting from more efficient manufacturing and more profits for his own company.

Kotick argued last year in the media with Warner Music CEO Edgar Bronfman about whether the band game trend was more of a biz boon to the music industry or to games, and in whose favor royalty rates should be adjusted.

The Beatles: Rock Band release will introduce a new generation's audience to the mega-band's music, and may impact music sales just as the presence of the highly-desirable artists will surely drive sales of the video game.

Research firm OTX's GamePlan Insights is tracking purchase intent among consumers for major titles ahead of the key holiday sales season, and on its cumulative platform-independent top 10 list, the Beatles: Rock Band ranks eighth.

However, on the platform-specific SKU chart, the game does not make the top 20 -- whereas all three SKUs of Guitar Hero 5 (Xbox 360, PlayStation 3 and Wii) appear on the list.
 
   
 
Comments

Mac Senour
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This just in: if you have a hit game you make a lot of money... if the game fails, you don't.

Really, the only thing to say here is that it's The Beatles. The band is like none other in many people's hearts and its not surprising that they ask for a lot of upfront money, as well as money from sales. I'm not surprised at all that the game isn't in the top 20 list, its the first of its IP. Since Guitar Hero is on version number FIVE, it should be in the top 20. If you need a reminder, think about Guitar Hero ONE...

If I wanted to gamble on games with music, I think The Beatles is a pretty good band to bet on.

I talk all about this kinda stuff in my blog....

http://aboutmakinggames.blogspot.com/

Mac

Mark Morrison
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I know of many one off IP license game deals that provided at least $10M advances and > $40M in cummulative royalties, subject to sales exceeding expectations (or max. bonus formulas being reached).

Martin Bandier's quote is innacurate, but the Beatles deal number$ are huge. This game should net the licensors a substantial figure north of $10M if sales meet expectations.

zed zeek
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Honest why do ppl expect this game to do well, Personally I love the beatles but Im sure theyre meh to the demographic who typically buy games, Metallica or U2 etc yes, the Beatles no.
Ild be surprised if this makes the NPD top10

Roberto Dillon
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I am quite curious on how all this will turn out: it could be the big success some people are sure about but it may also be a colossal fiasco... I agree with Zed, besides, expensive plastic-based music games had their prime already and their novelty affect is fading away. This is a much riskier bet than many people think...

Mark Morrison
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I respectfully disagree with you Roberto and Zed. Quantifiably and qualifiably, this is a guaranteed success, especially as it appears to have been executed with a high degree of interactive creativity, laden with relevant and compelling Beatles assets/content/lore. If there is any argument to counter that the Beatles are one of the biggest money grossing single artist catalogs to date, then I am very, very interested to hear. Add to this mix a mass market consumer demographic widening to include under 10 and over 30 from both genders, and there is no possible way that this game wont be a monster seller.

If I was at the roulette wheel, it's all in on the fab four Rock Band, no question in my mind. There is only one other mega artist that I can suggest as an equally great bet, and Jimmy P., we're all waitin' ;)

Joseph Amper
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I can see kids buying this for their parents.


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