 |

|
 |

| |
Report: New Mechwarrior Game Sees Trademark Dispute
by Kris Graft [PC, Console/PC]
|
|
| |
|
September 4, 2009
|
| |
Harmony Gold, the U.S. rights holder to the Robotech anime TV series, is claiming that recently-revealed footage of a new Mechwarrior game contains content in violation of a settlement reached in the 1990s.
Harmony Gold issued a cease and desist order to consumer gaming website IGN, the website reported, claiming that a trailer of Piranha Games' upcoming Mechwarrior game featured trademarked robotic vehicle designs that are the property of Harmony Gold. The company ordered that the trailer be removed from the website.
In July, Smith and Tinker, the company that's licensing Mechwarrior rights from Microsoft, announced that Piranha would be developing a new Mechwarrior game based on the Unreal Engine 3. The game would essentially be a reboot of the venerated robot-battling series, which last saw a game in 2000.
While Smith and Tinker's Mechwarrior and Harmony Gold's Robotech are not one in the same, the two share a history. Battletech, the board game that was the basis for Mechwarrior, used action figure designs that were derived directly from Harmony Gold's Robotech. In the mid-nineties, Harmony Gold claimed that then-Battletech owner FASA was infringing on its copyright. A judge agreed, and prohibited the Battletech series from using those designs.
Harmony Gold's cease and desist would indicate that it believes that the footage of Mechwarrior shows restricted mech designs. Smith and Tinker offered no comment to IGN.
|
| |
|
|
Here, here, to a hundred years of trademarked, patented, stale useless shit!
(Not that it ever got in the way of me having fun with those designs in a Battletech battle. :) )
statute of limitations aside, I say give them 10, 15 cents per original copy sold, a nod in the credits, and then tell them to stay the heck out of the game's development. Its a similar idea and design, but they (harmony gold) honestly arn't doing anything. This game isn't an attempt at slander either. If anything this is free advertising and making people get excited about giant robots.
but hey, its a reboot of the series and if its a serious problem, they can just make some new mechs. I know some people would flip their lid but I honestly want a good mech game, and most people want a good mech game (and they don't know it). Honestly, I think it would be kinda cool if they rebooted the serise with all new mechs so they could explore new avenues of gameplay and technology. although that is a little extreame, I would prefer some sort of middle ground.
do we really what to just play with a bunch of old mechs? That's a rehtorical question unless the answer is no.
P.S. I wonder if Harmony Gold would have had as big a problem with the footage had their design actually won the fight? :)
I do agree with you that the developers should just make new mech designs. Shogo and Heavy Gear made some decent ones way back in 1997. I don't see why a new Mechwarrior couldn't contain wholly original designs.
All that said, however, this *is* a trailer they're showing, those designs might not actually be in the game, the Harmony Gold design getting hammered may be some designers tongue-in-cheek acknowledgement of the the fact that they *can't* use those designs. As we all know trailers (for film AND games) tend to show lots of pretty cutscenes and only teeny weeny snippets of actual gameplay.
I remember that the first thing that happened when the trailer got released was a lot of people saying: COOOL!!! THEY ARE USING THE UNSEEN AGAIN!!! SO AWESOME!!!
"The Unseen": Mechs that were "seen" then later forbidden to be "seen" (but continued to exist on the storyline and are cited, but never shown a picture), thus becoming "unseen", these are the Mechs related to the previous lawsuit war between Harmony Gold and FASA. It is intersting that they even ended being part of the storyline (the "unseen" mechs were used early on the storyline, and are now regarded as lost technology because noone know how to build them again, the game is not a actual reboot, it will be set between events already written in novels and games, and the era will be around the same era as the "unseen" were not lost technology)
I first get to know Battletech universe from MechWarrior 2, and this actually made me wanna investigate more into the story and eventually I also read the novels and into the board game etc.
Now if they will calm down and bring their effort into collaborating and it will be a win win situation for them both.
All that you mentioned is battletech...
harmony gold has no board game and novels (at least none that I know of, and they are unrelated to the story), what they do is get some good japanese anime, throw them in a bucket, throw a wrecking ball inside, get the trainwreckmashup and broadcast on US. And sue anyone on US that use designs from the japanese anime (while in fact the japanese authors seemly ignore)
I have no doubt im my mind that Smith and Tinker will lose this lawsuit as well, and while it might be a somewhat simple manner to redo the art, I would think that a consiquence of this problem will be that everything in Mechwarrior 5 will be scrutinized with a fine toothed comb to ensure that no other issues arise and thus will cause delays in the games development. While I might be annoyed at this as a gamer, as side of me is pleased that they will get their just desert for being dicks and thinking that IP law didn't apply to them.
And the Timber Wolf is awesome.
In the 90s, Playmates attempted to make a toy that used a design that FASA considered non-licensed (Clan Timberwolf/Mad Cat). Playmates used the fact that the design was somewhat similar to one of the licensed designs (Zentradi Officer's Battle Pod) to attempt to win the lawsuit. This is why Playmates re-released a variety of Macross toys under the Exo-Force line at that time. After the matter was settled, FASA decided that it would avoid any further licensing issues by halting the use of all images based on designs that were not 100% internal to the company. This effected the original licensed designs, designs that were 'very similar' to the outside designs, and the designs that FASA hired VMI to create. All such designs are considered 'unseen'.
Under FanPro, the next publisher of BattleTech, a move was taken to create redesigns of the 'unseen'. While the designs are reminiscent of the originals, they are different enough to be considered new. Story-wise, these are also redesigns, not retcons.
Fast-forward to the 25th anniversary of BattleTech. The current company producing BattleTech product, Catalyst, sought to re-secure (exclusive?) rights to the designs in order to re-introduce them to the game, and print a collection of artwork for the anniversary, since most of the early artwork relies heavily on licensed designs. They believed to have the rights secured properly, then after announcing this, Pirana releases the game trailer. At some point after that, another company steped forward (Harmony Gold or Playmates?) and pointed out that as part of a confidential agreement with FASA, they have some rights or say over the use of the Macross designs, rendering whatever deals Catalyst might have had for those designs meaningless.
I don't know if Catalyst's attempts to secure the rights has anything to do with securing the rights to use the designs in a video game. But, at least on the pen-and-paper side of things, that's what has been going down.
That's my understanding of the situation as a non-insider, but long time fan.