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  Disney Buys Wideload, Creates New Role For Seropian
by Leigh Alexander [PC, Console/PC]
7 comments
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September 8, 2009
 
Disney Buys Wideload, Creates New Role For Seropian

Disney Interactive Studios has acquired Chicago-based Wideload Games, and with it has hired founder and CEO Alex Seropian, who takes the newly-created role of vice president of creative.

Seropian is likely the primary motivator of the acquisition; he's renowned as co-founder of Bungie, where he helped establish the Halo series. He'll now move to Glendale, CA and oversee creative development for all Disney's games, reporting to global product development head Jean-Marcel Nicolai.

The studio he founded in Wideload pioneered an unusual outsourcing model, by which external studios were paid for the work they contributed to a project, rather than their time.

This proved an effective method of reducing financial risk, but the company's best-known projects, Stubbs the Zombie and Hail to the Chimp, performed only modestly; the former received some critical acclaim, but the latter's reception was mixed.

The 25-member studio will remain intact in the deal, staying in its Chicago location and led by Wideload Games president Tom Kang. It will focus on creating new IP for Disney that "target a broad audience," starting with an unannounced family-friendly project aimed at a 2010 release.

The studio's "Wideload Shorts" division, which focuses specifically on smaller, casual and downloadable titles, will also continue under Disney.

"Wideload Games will be a great fit for our portfolio of internal studios, and Alex joining the global product development team provides the entire Disney game portfolio with a strong creative influence," says Disney Interactive Studios EVP Graham Hopper. "Alex’s leadership of our creative community will enhance our ability to be a magnet for the best talent in the industry and enable the company to take an even more significant role in developing industry leading products."

Seropian founded Bungie in 1991, overseeing the creation of the Marathon and Myth series. He negotiated the studio's acquisition by Microsoft in 2000, and led the launch of Halo. He founded Wideload in 2003, and since then, the studio has released Stubbs, Hail to the Chimp, Texas Cheat ’Em and Cyclomite.

"Joining Disney is an ideal next step, both for our studio and me," says Seropian. "At Wideload, we’ve conscientiously built a forward-looking approach to game development that borrows many techniques from the film industry. Now, Wideload will be a part of one of the largest, most respected entertainment companies in the world."
 
   
 
Comments

Vincent Morrison
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I love the news, but am shocked that "Traditional" Business sites who are running this piece, such as the venerable WSJ, decided not to put in the due diligence and fact check their cursory glance into the industry.

The article I am referring to stated that Disney had "acquire[d] video game manufacturer Wideload Games Inc., the creator of the Halo science-fiction franchise for Microsoft's...Xbox."

Apart from their use of the term manufacturer instead of developer (which is semantics) they could have cleared up this problem by a simple visit to wideload's web page, where they clearly state that their CEO Alex Seropian helped found Bungie, the actual company that made Halo and was bought by Microsoft. Instead they decided to run with a story that sounds like Disney is trying Snipe from Microsoft.

brandon sheffield
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vincent - it's pretty common. USA Today ran a story about nolan bushnell "returning to development" by designing Battleswarm.
http://content.usatoday.com/communities/gamehunters/post/2009/07/68495660/1
Battleswarm was in fact developed in China, and USA Today merely assumed he designed it because they didn't take the time to understand how games work (he's publishing it). Because USA Today should be considered credible, a number of others picked it up: http://kotaku.com/5326494/atari-founder-returns-to-development-with-battleswarm

there's no reason for them to think USA Today would make it up - I only know because of an interview I did with Reality Gap co-founder Mark Hood. Mainstream outlets are really the worst when it comes to game stuff, simply because they don't care. I feel like they report on it under duress in order to try to impress a more youthful audience.

Related to the story - congrats Alex!

Tyler Peters
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THis is great news - Stubbs was a helluva fun game.
Regarding the WSJ and like media outlets - I have a lot of respect for their business and even much of their lifestyle reporting, but they have no clue about this industry IMO.
I've read a number of articles over the last 5 years in the WSJ Online regarding our industry and nearly all of them had inaccuracies which, had they occurred in other business stories they ran, would have caused a major stir amongst their readers. Alas, the bulk of their readers seem clueless about our industry also (or maybe they just don't care), which is sad.

Simon Carless
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The story that Vincent referred to was actually a Marketwatch story reprinted at the WSJ (so it was actually a financial outlet):

http://www.marketwatch.com/story/disney-to-acquire-wideload-games-2009-09-08

Still a bit of a tragic goof, though.

Timothy Ryan
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Seropian is now 2 for 2. Congrats Alex.

Robert Schmidt
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As someone who transitioned from the film bizz to software and now to games I was very interested in Wideload's business model and was curious to see how it would work out. I'm sure I'm not the only one. Unfortunately, this isn't what I would call proof of the model. Wideload's success was moderate and because of Seropian's association with Halo it would be hard to say that it was the business model that won the deal with Disney. It reminds me of the old Steve Martin joke; How to become a millionaire. First, get a million dollars... Ultimately, I think the studio model will win out but I'd like to see a small studio that doesn't already have a grand-slam make it work.

Tim Carter
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But the point of the model was never to *replace* Alex Seropian as the value-creation pillar - it was to facilitate him as such. As in, without such a model, we would never speak of Alex Seropian at all - only of "Bungie" as a big faceless company.


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