Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [16]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [15]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Rockstar San Diego
Gameplay Programmer
 
EEDAR
Business Analyst
 
Rockstar San Diego
Tools Programmer
 
Irrational Games
Systems Designer
 
CCP - North America
Sr. Tech Artist
 
CCP - North America
Lead Character Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Study: Casual Games Just As 'Sticky' As Traditional Titles
by Leigh Alexander [PC, Console/PC, Casual]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
September 9, 2009
 
Study: Casual Games Just As 'Sticky' As Traditional Titles

Casual games may offer users shorter playtimes, but their players get the same kind of mileage out of them as more traditional core games do.

A new report from The Nielsen Company finds that players of electronic card games, puzzle titles and other bite-size casual game types are "just as likely" -- if not more likely -- than core players to return to their favorite titles months later.

For example, Nielsen says about 20 percent of the 47 million Microsoft Solitaire players returned to the game at least one time per month for the seven months of 2009 that the survey studied. 12 percent of World of Warcraft users, to compare, returned to the game at least once every month.

Play sessions for casual titles take less than half the amount of time core gamers spend -- an average 31 minutes versus 80 minutes per session. Nielsen says that non-casual gaming results were weighted heavily by World of Warcraft whose users spend an average 120 minutes per session.

Nielsen studied 800 casual games across the first six months of 2009, and found an average 41 million Americans play them. During the month of May, a study of the 20 most popular casual games found that card games are the most popular, played by 88 percent of casual gamers. In a distant second place, puzzle games came in with 9.5 percent.

Female players still comprise the larger share of the casual gaming audience with 58 percent -- to compare, players of shooter games are 75 percent male, and players of RPGs are 63 percent male, according to Nielsen.

"Casual games are very popular, especially in this economic environment, and they enjoy a broader audience than typical, hardcore PC games," says Nielsen's Brad Raczka.

"Not only does casual gaming draw in traditional ‘gamers’ such as teens and young adults, but also prime advertising targets such as stay-at-home moms, retired people and younger kids."
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.