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  3D Engine House Trinigy To Offer Built-In DirectX 11 Support
by Kris Graft [PC, Console/PC]
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September 11, 2009
 
3D Engine House Trinigy To Offer Built-In DirectX 11 Support

Eningen, Germany-based 3D game engine provider Trinigy will have DirectX 11 graphics card support built into Vision Engine 7.6, the company said this week.

DirectX 11 is Microsoft's latest API, which the company unveiled last summer. New features such as new hardware stages for tessellation, improved texture compression, and better shaders will purportedly allow developers to create sharper-looking games.

GPU companies including AMD-owned ATI are just now beginning to release DirectX 11 graphics cards. Trinigy managing director Dag Frommhold said in a press statement, that the Vision Engine and DirectX 11 "will enable game developers not only to create more realistic graphics, but to deliver those graphics in-game without any detrimental effects on frame rates."

Microsoft has made it clear that DirectX 11 will be compatible with DX9 and DX10 hardware. DirectX 10, which was first released in 2006, required DX10-specific hardware, creating a clearly-defined split between it and DX9.

"We created a discontinuity; that was deliberate," said Microsoft's then-Entertainment Business CTO Chris Satchell last year, when unveiling the new API set. "DX11 is totally compatible with DX10. There's not that 9/10 discontinuity we created before," he said.

Games that use Trinigy's game engine include Firefly Studios' Dungeon Hero, City Interactive's Combat Wings, and Spellbound's Desperados 2 - Cooper's Revenge.
 
   
 
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