Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [13]
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [15]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Irrational Games
Systems Designer
 
CCP - North America
Lead Character Artist
 
CCP - North America
Sr VFX Artist
 
CCP - North America
Sr. Tech Artist
 
CCP - North America
Animation Director
 
Toys for Bob / Activision
Senior Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
 
Age of Games releases the
fourth episode of the...
 
Gaming comes to London
Fashion Week
 
Gala Networks Europe
augura un buon San
Valentino
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  As NPD Dips, Nexon's U.S. Revenues Surge 32%
by Staff, Chris Remo [PC, Console/PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
September 14, 2009
 
As NPD Dips, Nexon's U.S. Revenues Surge 32%

Responding to the U.S. console retail declines shown in August, online game firm Nexon (MapleStory, Combat Arms) has told Gamasutra that, in contrast, its August 2009 revenues were up 32% year on year.

The company revealed in a statement to this website that Nexon's U.S. division had "32 percent increase in revenues for August over last year (and 35 percent [year on year] growth in July)."

Along the way, the company's Combat Arms hit 3 million registered users, and an earlier announcement revealed that MapleStory set a new record for max concurrent users in July, surpassing 70,000.

The MMORPG had 92 million registered users worldwide at that time, including 6 million in North America. Overall territory-wide revenues were not disclosed by the firm, but it's known that U.S. sales alone in 2007 for Nexon were $30 million.

Gamasutra followed up with Nexon's VP of marketing Min Kim regarding the announcement, and he commented that "microtransactions through our games is the primary generator of our revenue [although] ads are being implemented in our sites and around our games."

He added that, apart from the lifetime high numbers for MapleStory in North America, "additional growth is driven by double digit growth for Combat Arms over the past several months and Mabinogi’s record breaking revenue spikes as well."

As for which of the revenues come from new versus older titles, Kim commented that "MapleStory figures are holding strong, and growth over last year is being heavily supported by our new titles. We expect [upcoming side-scrolling 2D brawler] Dungeon Fighter Online to be a significant contributor to our company's growth next year."

Nexon's revenue growth appears to be symptomatic of at least partly where the revenue from U.S. console retail sales is going -- into online game transactions that are less easily tracked.

As for how Nexon is managing such growth in a slow economy, Kim noted that retail does still play a key part: "Our teams are working constantly to bring new content, retain users, and offer compelling reasons to spend in our services. Also, a lot of our growth can be attributed to the power of our robust prepaid [retail-distributed] card network."
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.