Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [12]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Sony Computer Entertainment America LLC
Audio Tools Engineer
 
Sony Computer Entertainment America LLC
World Wide Studios Technical Product Manager
 
Sony Computer Entertainment America LLC
Senior Software Application Engineer
 
Sony Computer Entertainment America LLC
Senior Gamer Insights Specialist
 
High 5 Games
Technical Artist
 
Airtight Games
Art Director
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
EA SPORTS GRAND SLAM
TENNIS 2 IN STORES TODAY
 
Web Fiesta Revolutionizes
Browser Gaming with
Full...
 
The greatest videogame
endings of all time...
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Analysis: Where Now For M-Rated Wii Games? Exclusive
by Matt Matthews [PC, Console/PC, Exclusive]
6 comments
Share on Twitter
Share on Facebook RSS
 
 
September 14, 2009
 
Analysis: Where Now For M-Rated Wii Games?

What's the current state of the mature game market for Nintendo's Wii console? As part of Gamasutra's NPD U.S. console retail analysis for August 2009, we're looking at one particular upcoming M-rated Wii title.

As interest builds for Activision's Call of Duty: Modern Warfare 2, the publisher is keeping an eye on the Wii market and experimenting with better, albeit dated, support. In early August a port of Call of Duty 4: Modern Warfare for the Wii was announced, due simultaneously with its sequel on other platforms.

We think this will be an interesting title to watch. It carries a strong brand name, has been given the support of a prolific developer (Treyarch), and will likely benefit from all the market publicity surrounding the launch of the sequel. It is also a title rated M (for Mature) by the ESRB, putting it in a category of Wii software for which the sales environment has been considered difficult.

For example, Sega's Madworld launched with sales of only 66,000 units in March of this year. At the time some felt that sales might pick up over time. As of August 2009, total sales of Madworld have climbed to 123,000 or an average of around 11,000 units for each month after launch, NPD tells Gamasutra.

Another Sega game with a violence/action theme, The Conduit, also posted sales of only 72,000 units when it was released in June 2009. It should be noted that The Conduit is only rated T (for Teen) by the ESRB.

However, there is ample evidence that M-rated action games can sell well on the Wii, and we need only look at last year's Call of Duty: World at War for the proof. According to exclusive NPD Group data provided to Gamasutra, sales of World at War on the Wii have finally reached over 750,000.

This is clearly not in the same class as some of Nintendo's own first-party game (none of which are M-rated), nor is it in the same class as sales of the Xbox 360 for PlayStation 3 versions. Still, it is a very successful M-rated game on a system whose audience some consider ambivalent or even hostile to such content.

That bodes well for Call of Duty: Modern Warfare on the Wii, and should prove an interesting case to follow at the end of 2009.
 
   
 
Comments

Ken Masters
profile image
Matt - I wish you would disclose NPD sales figures for Resident Evil 4: Wii Edition and Resident Evil: Umbrella Chronicles. We know they sold well over a million worldwide, but the US totals would be interesting to see. I'm wagering around 500 - 700k for both.

But largely, I think these games will be hit or miss. I think Modern Warfare Wii is going to do nice numbers. Resident Evil: Darkside Chronicles will post nice numbers as well. Deadspace: Extraction? Not so much.

Jamie Mann
profile image
I don't think it's the M-rating so much as the... attitude of the target demographic.

Madworld is aimed at the young adult end of the market and doesn't particularly have a wide appeal outside of that. CoD: WaW also appeals to that market, but also attracted attention from another demographic: middle aged men.

Case in point: my dad. He grew up in the sixties and early seventies, when WW2 was still fresh in people's memories and displayed in glorious technicolour in the cinemas. He loves MoH and CoD - I'm actually rebuilding him a PC right now so he can go back to playing them both. He also enjoyed CoD: WaW on the Wii.

Apart from those, he hasn't touched any other PC games and the only other game he's played on the Wii (other than party-time Sports/Play) is Sega Bass Fishing.

With that example in mind, I wouldn't expect Modern Warfare to sell as well as World at War: the young adult demographic will pick up on it, but I doubt the middle-aged men will.

Matt Matthews
profile image
Ken: Actually, let's just say that I wish I could disclose those figures. I don't have them.

My articles are written with public NPD Group data, data gleaned from other public sources, and the occasional special-request data point (or two) at the pleasure of the NPD Group.

I do try to follow-up on various games (Madworld and CoD:WaW here), but I simply can't do everything.

It is possible that I can do something similar to what I did for first-party games for the PS3 earlier this year: a table showing games and ranges of sales. That apparently went pretty OK with with the NPD Group (AFAICT).

Mike Siciliano
profile image
Interesting. I'd love to see some more numbers on The Conduit.

I don't think it really has to do with the M rating as much as the overall quality of the game. Madworld was an odd, quirky title that really had no mass market appeal regardless of what system it was on.

Modern Warfare might do well. But I had no clue World At War sold 3/4 of a million. Not bad.

Uyiosa Iyamu
profile image
Honestly, I think it has more to do with the games' branding then just the Wii not being able to sell mature titles.

Most of the mature games on the Wii are brand new or lesser quality (often just PS2 level) ports with better versions on the 360 or PS3. Although the fact is when not compared to heavily advertised and hyped blockbusters, the sales for MadWorld and The Conduit have done fairly well. Compare The Conduit sales to the recent Call of Juarez: Bound in Blood game on one of the other systems, the numbers probably aren't that far apart.

I personally don't think the Modern Warfare port will do as well the Wii version of WaW, because it is a two year old port. While it will get some unsuspecting consumers, most Wii owners that wanted the game on Wii probably have played it on one of the other systems. If it was last year or earlier in the year or it was a original side-story, it might sell but a straight port with less features unless bargain priced isn't going to be a good gauge of the mature audience this late in the system's life span. Will probably do half of WaW's numbers.

Tom Newman
profile image
According to the numbers, Madworld sold 16% of what CoD:WaW, which I feel is pretty good considering that Madworld is a niche brawler appealing to the hardcore end of the M-rated crowd, where as CoD is one of the biggest mainstream franchises out there. I would only expect a niche title (especially one in black and white) to sell 10-20% of a mainstream hit.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.