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Purportedly Leaked Doc Reveals Sony, Sega Strategy
by Kris Graft [PC, Console/PC]
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September 22, 2009
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A leaked word processor document apparently derived from Sega of America's press website, reposted on a French gaming website and NeoGaf gaming forums, outlines a number of strategic points between Sega and Sony Computer Entertainment America.
The document, apparently removed from Sega's website, appears to detail an early August meeting with Robert Dyer, SVP of publisher relations with SCEA. The supposedly internal file, which mostly details possible strategies rather than solid confirmations of products and services, states, "Dyer agreed to regular quarterly meetings with SOA."
One item in the 725-word document includes mention of Sony's currently "confidential" intention "to sell all PS2 titles on [PlayStation Network] (GTA Vice City/Sonic/etc.)". The two companies purportedly even discussed bringing titles for Sega's defunct yet beloved Dreamcast console to PSN.
Under the subject "DC Digital Titles," the document read, " If we provide a list of DC titles, SCEA will let us know which ones they’re interested in having exclusively... If we give them a long period of exclusivity they’ll give us more marketing support."
Going further with digital download possibilities, under the subject Yakuza, the name of Sega's Japanese mafia franchise, the document read, "[Sony] could put Japanese games directly on PSN for download in a special Japanese Import section (pricing $9.99 to $39.99 for full game)." The document again said SCEA would be interested in helping to market the feature "if [Sony] can have period of exclusivity."
Also on the PSN front, the document mentioned some possible opportunities for specialized PlayStation Home spaces, including Phantasy Star Universe 2, Iron Man 2, and Alien Vs. Predator. As Sega holds the license to make games based on the Olympics, the document also said Vancouver 2010 could offer the opportunity to make an Olympics Home space.
The document also mentioned Sony's upcoming motion controller, which debuted at E3 in July this year. The company is purportedly aiming for a Spring 2010 launch, "March in Japan," and plans on selling 4-5 million units worldwide. "SCEA agreed to provide a list of Sega IP that would work well with the motion controller, Virtua Tennis was an example," the document said, adding that the 2012 London Olympics would be a " Perfect opportunity for Motion Controller integration."
The document noted several upcoming Sega-published games such as Obsidian's action RPG Alpha Protocol. The document also mentioned "opportunity for PS3/PSP interoperability (see Eidos Batman, Army of Two, Assassin’s Creed for good examples)" for the Sega games Aliens: Colonial Marines and an unknown title called Vanquish.
Sega's iconic mascot Sonic the Hedgehog was also noted. Under the heading "Sonic Anniversary," the document mentioned the possibility of a collectors edition with " all old sonic games on one [Blu-ray] disc." The note also said simply, "'Best of Sonic' for around $99."
Gamasutra has contacted both Sony and SCEA for comment on the document.
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Having said that. Microsoft! Get on the bloody phone and secure HOTD1,2,3 and 4, Zombie Revenge, Skies of Arcadia Next and have those made for the 360 asap!
Sony....er continue what you were doing....
Dreamcast games on PS3 would be a major boon to the platform. The Dreamcast had many of the best in genre games to date (including some completely fabricated genres!). Personally, I would love to have Sega return to their former software glory with top-notch development houses such as Smilebit, AM2, AM3 and Sonic Team. Deep down however, I know this is a bit of wishful thinking.
On a last note:
If we always continue to do what we have been doing, the opportunity for innovation and improvement is lost.
ology-for-cell-processors/ ).
I think the only questions are how they plan to execute it and when will they release a firmware update that supports it.
Owning a Wii and Xbox already, I feel that the PS3 needs every perk it can get to differentiate itself. Even with the price drop, I don't feel it's worth justifying a purchase being that most of the great PS3 games I can nab on Xbox as well. If I can retire my slim PS2, that'd definitely bring me closer to that purchase.
In fact, the first-generation Xbox was a spiritual successor to the Dreamcast: it had built-in networking, four controller ports, Jet Set Radio and Sega GT as a pack-in.
(confession time: actually, that's why I bought an Xbox in 2004. My old PS2 was left in Brazil, so I decided to try a console closer to my Sega fanboy sensibilities in the US)
Regarding PS2 emulation: it'll be interesting to see if (and how) Sony pull it off. Enabling Xbox emulation on the X360 was possible because most people used the standard Microsoft libraries, making it relatively easy to translate with some HLE trickery (i.e. passing the calls to the native equivalent). Even then, there are still gaps and exceptions: there's more than a few Xbox games which can't be played on the X360.
Conversely, there were a lot of "to the metal" tricks used to boost performance on the PS2, so you have to emulate individual components on a synchronised, per-instruction basis. It's possibly telling that the GTA games are mentioned in the document: GTA uses the cross-platform Renderware system so should have minimal hardware trickery.
Granted, Sony have ported GoW 1/2 to the PS3, but it's likely that they've just used the GoW3 engine (assuming that GoW3 is an evolution of the engine used on the PS2).
Overall, what I'd expect is for Sony to release custom per-game emulators which will be downloaded with each individual title - and I'd be surprised if they were willing to release these for use with people's physical disks. So people will still be stuck with having to use a PS2 (or first-gen PS3) for their PS2 back-catalog.
The one I like the most is being able to purchase Ico, Fatal Frame, and more ps2 games I haven't found at retailer stores.